25105 cards found
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Related card: Ishkanah, Broodmother
Sentinel Tower

Sentinel Tower {4}

Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
The built-in obstacles force competitors to think three moves ahead.
  • Battlebond
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When Sentinel of Lost Lore enters the battlefield, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
  • Wilds of Eldraine 184 358
  • Wilds of Eldraine Promos 184p 184s
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch {5}{W}

Creature - Giant Soldier
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
The portcullis is superfluous.
4/6
  • Magic Origins
Sentinel of the Nameless City

Sentinel of the Nameless City {2}{G}

Creature - Merfolk Warrior Scout
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.
"Halt, traveler. Whatever you seek, you will not find it here."
3/4
  • The Lost Caverns of Ixalan Promos 211p 211s
  • The Lost Caverns of Ixalan 211 383
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident {4}{U}

Creature - Merfolk Soldier
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Sentinels of Glen Elendra

Sentinels of Glen Elendra {3}{U}

Creature - Faerie Soldier
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
2/3
Sentry Bot

Sentry Bot {4}{W}

Artifact Creature - Robot
Flash
This spell costs {1} less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2/5
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
  • Lorwyn
Sentry of the Underworld

Sentry of the Underworld {3}{W}{B}

Creature - Griffin Skeleton
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
3/3
  • Theros
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
  • Magic Origins
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Septic Rats

Septic Rats {1}{B}{B}

Creature - Phyrexian Rat
Infect
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
2/2
  • Mirrodin Besieged
Sepulchral Primordial

Sepulchral Primordial {5}{B}{B}

Creature - Avatar
Intimidate
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
Sequence Engine

Sequence Engine {2}{G}

Artifact
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
"Reality, when broken down, is just math."
—Deekah, professor of fractal theory
Sequestered Stash

Sequestered Stash

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
  • Kaladesh
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4/4
Seraph Sanctuary

Seraph Sanctuary

Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2
4/3
Seraph of the Suns

Seraph of the Suns {5}{W}{W}

Creature - Angel
Flying
Indestructible
"Angels? My feelings remain unchanged."
—Liliana Vess
4/4
Seraph of the Sword

Seraph of the Sword {3}{W}

Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
3/3
  • Magic 2014
Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Light as a feather. Sharp as an angel's wrath.
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
Related card: City in a Bottle