31282 cards found
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"We have done good."
—Aya of Alexandria
Cathedral of Serra

Cathedral of Serra

Land
White legendary creatures you control have "bands with other legendary creatures."
  • Legends
Cathedral of War

Cathedral of War

Land
Cathedral of War enters tapped.
Exalted
{T}: Add {C}.
Catlike Curiosity
Mischievous Catgeist

Catlike Curiosity

Enchantment - Aura
(Color indicator: Catlike Curiosity is blue)
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist
Related card: Catlike Curiosity (Alchemy)
Catlike Curiosity (Alchemy)
Mischievous Catgeist (Alchemy)

Catlike Curiosity (Alchemy)

Enchantment - Aura
(Color indicator: Catlike Curiosity (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1.
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist (Alchemy)
Related card: Catlike Curiosity
  • Innistrad: Crimson Vow
Caught Red-Handed

Caught Red-Handed {4}{R}

Instant
This spell can't be countered.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.
"Wait, stop! I've been framed! Extremely convincingly!"
  • Murders at Karlov Manor
Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace.
  • Doctor Who
Caught in the Brights

Caught in the Brights {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
Caught in the Crossfire

Caught in the Crossfire {R}{R}

Instant
Spree
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature.
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
  • Outlaws of Thunder Junction
Cauldron Dance

Cauldron Dance {4}{B}{R}

Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Cauldron Haze

Cauldron Haze {1}{W/B}

Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
  • Eventide
Cauldron of Souls

Cauldron of Souls {5}

Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Cauldron's Gift

Cauldron's Gift {4}{B}

Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
  • Throne of Eldraine
Caustic Rain

Caustic Rain {2}{B}{B}

Sorcery
Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
—Heruj, Selesnya initiate
  • Guildpact
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Cavalcade of Calamity

Cavalcade of Calamity {1}{R}

Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
  • Ravnica Allegiance
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • Warhammer 40,000 Commander 267 267★
  • Modern Horizons
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
  • Mercadian Masques
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavernous Maw

Cavernous Maw

Land - Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Many footprints lead into the cave. None lead out.
  • The Lost Caverns of Ixalan
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.