30141 cards found
Covenant of Blood

Covenant of Blood {6}{B}

Sorcery
Convoke
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Covenant of Minds

Covenant of Minds {4}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear.
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Cover of Winter

Cover of Winter {2}{W}

Snow Enchantment
Cumulative upkeep {S}
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.
  • Coldsnap
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Coveted Jewel

Coveted Jewel {6}

Artifact
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Coveted Prize

Coveted Prize {4}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Covetous Elegy

Covetous Elegy {4}{W}{B}

Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Wealthier than ever thanks to exorbitant interest on wartime loans, the Orzhov only grew hungrier for more.
  • Ravnica: Clue Edition
Covetous Urge

Covetous Urge {U/B}{U/B}{U/B}{U/B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
  • Throne of Eldraine
Coward

Coward {1}{R}

Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Card has other part: Killer
  • Doctor Who 77a 682a
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Cowed by Wisdom

Cowed by Wisdom {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
  • Saviors of Kamigawa
Cower in Fear

Cower in Fear {1}{B}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Crab Umbra

Crab Umbra {U}

Enchantment - Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Umbra armor
  • Rise of the Eldrazi
Crack Open

Crack Open {2}{G}

Sorcery
Destroy target artifact or enchantment. Create a Treasure token.
What no spell or lockpick could open, the forest coaxed apart.
Crack in Time

Crack in Time {3}{W}

Enchantment
Vanishing 3
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Crack the Earth

Crack the Earth {R}

Sorcery - Arcane
Each player sacrifices a permanent.
"As the war progressed, the destruction the kami caused became more widespread and less predictable."
—Observations of the Kami War
  • Betrayers of Kamigawa
Crackdown

Crackdown {2}{W}

Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
  • Mercadian Masques
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.
Related card: Kayla's Kindling
Crackling Club

Crackling Club {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
It adds injury to injury.
  • Torment
Crackling Doom

Crackling Doom {R}{W}{B}

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
Crackling Emergence

Crackling Emergence {1}{R}

Enchantment - Aura
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
The transition from spiritual to material is sometimes as shocking as it is beautiful.
  • Kamigawa: Neon Dynasty
Crackling Falls
Rush of Inspiration

Crackling Falls

Land
Crackling Falls enters the battlefield tapped.
{T}: Add {U} or {R}.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
Card has other part: Rush of Inspiration
  • Modern Horizons 3
Crackling Perimeter

Crackling Perimeter {1}{R}

Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.
  • Gatecrash
Cradle of Safety

Cradle of Safety {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.