30141 cards found
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterbore

Counterbore {3}{U}{U}

Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Counterflux

Counterflux {U}{U}{R}

Instant
This spell can't be countered.
Counter target spell you don't control.
Overload {1}{U}{U}{R}
Counterintelligence

Counterintelligence {2}{U}{U}

Sorcery
Return one or two target creatures to their owners' hands.
Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed his old friend, a Wei advisor, to steal a planted letter forged as if from Wei's two best admirals.
  • Portal Three Kingdoms
Counterlash

Counterlash {4}{U}{U}

Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
"Pathetic. Let me show you how it's done."
Countermand

Countermand {2}{U}{U}

Instant
Counter target spell. Its controller mills four cards.
The physical pain was nothing compared to the agony in his mind.
  • Journey into Nyx
Counterpoint

Counterpoint {3}{U}{B}

Instant
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
"Nice theory, but I'm going to have to poke some holes in it."
  • Murders at Karlov Manor Commander 41 351
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Countersquall

Countersquall {U}{B}

Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
Countervailing Winds

Countervailing Winds {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2}
The Eternals had long since mastered every technique taught during the trials.
Courage in Crisis

Courage in Crisis {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then proliferate.
"Thanks to my father, I know how to fight. He also showed me why I must."
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Courier's Briefcase

Courier's Briefcase {1}{G}

Artifact - Treasure
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice Courier's Briefcase: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
  • Streets of New Capenna 142 467
Courier's Capsule

Courier's Capsule {1}{U}

Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.
  • Shards of Alara
Coursers' Accord

Coursers' Accord {4}{G}{W}

Sorcery
Create a 3/3 green Centaur creature token, then populate.
Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.
  • Return to Ravnica
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Court of Ardenvale

Court of Ardenvale {2}{W}{W}

Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
  • Wilds of Eldraine Commander 21 29
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When Court of Bounty enters the battlefield, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
To grow is to triumph.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
A throne built on wisdom cannot be toppled.
Court of Embereth

Court of Embereth {2}{R}{R}

Enchantment
When Court of Embereth enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
  • Wilds of Eldraine Commander 24 32
Court of Garenbrig

Court of Garenbrig {1}{G}{G}

Enchantment
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
  • Wilds of Eldraine Commander 25 33
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
For a time, she was Radiant.
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
"How long is it since Saruman bought you? What was the promised price?"
Court of Locthwain

Court of Locthwain {2}{B}{B}

Enchantment
When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
  • Wilds of Eldraine Commander 23 31
Court of Vantress

Court of Vantress {2}{U}{U}

Enchantment
When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
  • Wilds of Eldraine Commander 22 30