3430 cards found
Masked Vandal

Masked Vandal {1}{G}

Creature - Shapeshifter
Changeling
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1/3
Massacre Girl

Massacre Girl {3}{B}{B}

Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
  • Kaldheim
Master Splicer

Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
Master Thief

Master Thief {2}{U}{U}

Creature - Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Coming back from the dead, like most things, gets easier with practice.
3/1
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Maul Splicer

Maul Splicer {6}{G}

Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Maulfist Doorbuster

Maulfist Doorbuster {3}{R}

Creature - Human Warrior
When Maulfist Doorbuster enters the battlefield, you get {E}{E}.
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
"Knock, knock . . . too late."
4/2
  • Kaladesh
Maulfist Revolutionary

Maulfist Revolutionary {1}{G}{G}

Creature - Human Warrior
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3/3
Mausoleum Turnkey

Mausoleum Turnkey {3}{B}

Creature - Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
3/2
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Maze's Mantle

Maze's Mantle {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
  • Phyrexia: All Will Be One
Medicine Runner

Medicine Runner {1}{G/W}

Creature - Elf Cleric
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
2/1
  • Shadowmoor
Megatherium

Megatherium {2}{G}

Creature - Beast
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
4/4
  • Mercadian Masques
Melancholy

Melancholy {2}{B}

Enchantment - Aura
Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Related card: Thirst
  • Planar Chaos
Meldweb Curator

Meldweb Curator {3}{U}

Creature - Phyrexian Wizard
When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
"Imagine a giant room, like a library . . . except instead of books, it's filled with body parts."
—Kara Vrist, resistance spymaster
3/4
  • Phyrexia: All Will Be One
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Mentor of Evos Isle

Mentor of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
2/1
  • Jumpstart: Historic Horizons