4600 cards found
Haunted Angel

Haunted Angel {2}{W}

Creature - Angel
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3/3
  • Apocalypse
Haunted Library

Haunted Library {1}{W}

Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.
Have for Dinner

Have for Dinner {1}{W}

Instant - Adventure
Create a 1/1 white Human creature token and a Food token.
Card has other part: Devouring Sugarmaw
Haystack

Haystack {1}{W}

Artifact
{2}, {T}: Target creature you control phases out.
"Search the area! He can't have gone far!"
—Palazzo guard
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran priest
Healer of the Pride

Healer of the Pride {3}{W}

Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
"No life is without meaning. No living thing is too small to be strong."
2/3
Healer's Flock

Healer's Flock {W}{W}{W}

Creature - Bird
Flying, lifelink
The sight of a flock overhead is bittersweet. It means many are wounded, but it also means help is on the way.
3/3
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Healing Hands

Healing Hands {2}{W}

Sorcery
Target player gains 4 life.
Draw a card.
The ethereal touch brings relief. The physical touch brings peace.
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Heart of Light

Heart of Light {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Heartflame Duelist

Heartflame Duelist {1}{W}

Creature - Human Knight
Instant and sorcery spells you control have lifelink.
"The fire of Embereth will never be doused!"
3/1
Card has other part: Heartflame Slash
Heaven's Gate

Heaven's Gate {W}

Instant
One or more target creatures become white until end of turn.
  • Legends
Heavenly Blademaster

Heavenly Blademaster {5}{W}

Creature - Angel
Flying, double strike
When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
Heavenly Qilin

Heavenly Qilin {2}{W}

Creature - Kirin
Flying
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.
2/2
Heavy Ballista

Heavy Ballista {3}{W}

Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When Heavy Infantry enters, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Hedgewitch's Mask

Hedgewitch's Mask {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2}
In Kessig, even celebration wears a fearsome face.
Hedron-Field Purists

Hedron-Field Purists {2}{W}

Creature - Human Cleric
Level up {2}{W}
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0/3
  • Rise of the Eldrazi
Helica Glider

Helica Glider {2}{W}

Creature - Nightmare Squirrel
Helica Glider enters with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
2/2
  • Ikoria: Lair of Behemoths
Heliod's Emissary

Heliod's Emissary {3}{W}

Enchantment Creature - Elk
Bestow {6}{W}
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
3/3
  • Theros
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."