18606 cards found
Wren's Run Packmaster

Wren's Run Packmaster {3}{G}

Creature - Elf Warrior
Champion an Elf
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
Wrench Mind

Wrench Mind {B}{B}

Sorcery
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
Wrench-Rigger

Wrench-Rigger {R}

Creature - Goblin Rigger
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
  • Unstable
Wrenn and One

Wrenn and One

Land Planeswalker - Wrenn
(Color indicator: Wrenn and One is green)
[+1]: Wrenn and One gains "{T}: Add {G} until your next turn.
[–1]: Create a 1/1 green Squirrel creature token.
[–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Loyalty:
1
  • Mystery Booster 2
Wrenn and Six

Wrenn and Six {R}{G}

Legendary Planeswalker - Wrenn
[+1]: Return up to one target land card from your graveyard to your hand.
[–1]: Wrenn and Six deals 1 damage to any target.
[–7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
Loyalty:
3
Wretched Anurid

Wretched Anurid {1}{B}

Creature - Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
The only prince inside this frog is the one it ate.
3/3
Wretched Banquet

Wretched Banquet {B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
"The meek inherit nothing."
—Sedris, the Traitor King
  • Conflux
Wretched Bonemass
Altar of the Wretched

Wretched Bonemass

Creature - Skeleton Horror
(Color indicator: Wretched Bonemass is black)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
*/*
Card has other part: Altar of the Wretched
  • The Lost Caverns of Ixalan Commander 10b 22b
Wretched Camel

Wretched Camel {1}{B}

Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.
2/1
  • Hour of Devastation
Wretched Confluence

Wretched Confluence {3}{B}{B}

Instant
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Wring Flesh

Wring Flesh {B}

Instant
Target creature gets -3/-1 until end of turn.
"You shouldn't be so attached to something as fragile as flesh."
—Zul Ashur, lich lord
Wrinkly Monkey Shenanigans

Wrinkly Monkey Shenanigans

Stickers
{TK}{TK}{1}: Target creature can't block this creature this turn.
{TK}{TK}{TK}{TK} — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
{TK}{TK} — 2/4
{TK}{TK}{TK} — 7/2
  • Unfinity Sticker Sheets
Writ of Passage

Writ of Passage {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
  • Dissension
Writ of Return

Writ of Return {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped.
Cipher
Write into Being

Write into Being {2}{U}

Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library.
Wrong Turn

Wrong Turn {2}{U}

Instant
Target opponent gains control of target creature.
Its bewildered bellow was met with a stern "shh."
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Wu Elite Cavalry

Wu Elite Cavalry {3}{U}

Creature - Human Soldier
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
2/3
Wu Infantry

Wu Infantry {1}{U}

Creature - Human Soldier
The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.
2/1
  • Portal Three Kingdoms
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms
Wu Longbowman

Wu Longbowman {2}{U}

Creature - Human Soldier Archer
{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Wu Scout

Wu Scout {1}{U}

Creature - Human Soldier Scout
Horsemanship
When Wu Scout enters, look at target opponent's hand.
1/1
  • Portal Three Kingdoms
Wu Spy

Wu Spy {1}{U}

Creature - Human Soldier Rogue
When Wu Spy enters, look at the top two cards of target player's library. Put one of them into their graveyard.
1/1
  • Portal Three Kingdoms
Wu Warship

Wu Warship {2}{U}

Creature - Human Soldier
Wu Warship can't attack unless defending player controls an Island.
Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.
3/3