11659 cards found
Consult the Star Charts

Consult the Star Charts {1}{U}

Instant
Kicker {1}{U}
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
  • Edge of Eternities 51 325
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Youth is wasted on the young. So I help myself to some of it from time to time."
—Sifa Grent
Consume the Meek

Consume the Meek {3}{B}{B}

Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
"Why does it destroy? It does, and to talk of reasons wastes time and breath."
—Nirthu, lone missionary
Consuming Aberration

Consuming Aberration {3}{U}{B}

Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
*/*
Consuming Tide

Consuming Tide {2}{U}{U}

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Nephalia's tides obey an unforgiving moon.
Consuming Vapors

Consuming Vapors {3}{B}

Sorcery
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Rebound
Consumptive Goo

Consumptive Goo {B}{B}

Creature - Ooze
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
Silent as fog and relentless as plague, it is wet, creeping death.
1/1
  • Scourge
Contagion

Contagion {3}{B}{B}

Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Contagion Clasp

Contagion Clasp {2}

Artifact
When this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.
Related card: Contagion Dispenser
Contagion Dispenser

Contagion Dispenser {2}{G}{U}

Artifact
When Contagion Dispenser enters, proliferate.
Whenever you proliferate during your turn, draft a card from Contagion Dispenser's spellbook. This ability triggers only once each turn.
Related cards: Bloom Hulk Cankerbloom Contagion Clasp Contagion Engine Contentious Plan Evolution Sage Flux Channeler Inexorable Tide Merfolk Skydiver Pollenbright Druid Roalesk, Apex Hybrid Smell Fear Sword of Truth and Justice Tezzeret's Gambit Thrummingbird
  • Alchemy: Phyrexia
Contagion Engine

Contagion Engine {6}

Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice.
Related card: Contagion Dispenser
Containment Priest

Containment Priest {1}{W}

Creature - Human Cleric
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
Contaminant Grafter

Contaminant Grafter {4}{G}

Creature - Phyrexian Druid
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5/5
  • Phyrexia: All Will Be One Commander 17 55
Contamination

Contamination {2}{B}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Contest of Claws

Contest of Claws {1}{G}

Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.
  • The Lost Caverns of Ixalan Commander 12 24
Contested Cliffs

Contested Cliffs

Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls.
Contested War Zone

Contested War Zone

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
If you don't have the best toys, find the one who does.
Control Win Condition

Control Win Condition {4}{U}{U}

Creature - Whale
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
*/*
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Convalescence

Convalescence {1}{W}

Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
  • Exodus
Convalescent Care

Convalescent Care {1}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
  • Onslaught
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • MagicFest 2024