10792 cards found
Cream of the Crop

Cream of the Crop {1}{G}

Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
  • Morningtide
Creative Technique

Creative Technique {4}{R}

Sorcery
Demonstrate
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creeperhulk

Creeperhulk {3}{G}{G}

Creature - Plant Elemental
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
Creeping Corrosion

Creeping Corrosion {2}{G}{G}

Sorcery
Destroy all artifacts.
"We will reveal the futility of their heresy by showing them how fragile their relics are."
—Vorinclex, Voice of Hunger
  • Mirrodin Besieged
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"Mold could catch you."
—Suq'Ata insult
Creeping Renaissance

Creeping Renaissance {3}{G}{G}

Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Creepy Crawler

Creepy Crawler {3}{B}

Creature - Spider
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
2/4
  • Mystery Booster 2
Creepy Doll

Creepy Doll {5}

Artifact Creature - Construct
Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
1/1
  • Innistrad
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Cresting Mosasaurus

Cresting Mosasaurus {6}{U}{U}

Creature - Dinosaur
Emerge {6}{U}
When Cresting Mosasaurus enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
It preyed on anything it could sink its teeth into.
4/8
  • Jurassic World Collection 2 28
Crime

Crime {3}{W}{B}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
Crimson Hellkite

Crimson Hellkite {6}{R}{R}{R}

Creature - Dragon
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
Crimson Honor Guard

Crimson Honor Guard {3}{R}{R}

Creature - Vampire Knight
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Manticores divide all beings into two categories: other manticores and dinner.
2/2
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
Crisis of Conscience

Crisis of Conscience {4}{W}{W}

Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
"Just touch these two strands together and the Daleks are finished. Have I that right?"
Croaking Counterpart

Croaking Counterpart {1}{G}{U}

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback {3}{G}{U}
Frog is the sincerest form of flattery.
Cromat

Cromat {W}{U}{B}{R}{G}

Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
5/5
  • Apocalypse
Crooked Scales

Crooked Scales {4}

Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Crop Rotation

Crop Rotation {G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Crosis, the Purger

Crosis, the Purger {3}{U}{B}{R}

Legendary Creature - Dragon
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
"Lady Anje said no violence at the wedding. She never said anything about the journey there!"
5/5
Crovax

Crovax

Vanguard
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
How does one escape a curse? For Crovax, a wealthy noble, the answer may lie in joining the crew of the Weatherlight as they seek to rescue their abducted captain Sisay. Secretly, he hopes in his journeys to find Selenia, the angelic being who abandoned him and his family years ago.
Hand size bonus: +2
Life bonus: +0
  • Vanguard Series