7030 cards found
Elvish Farmer

Elvish Farmer {1}{G}

Creature - Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Mycologist
Elvish Fury

Elvish Fury {G}

Instant
Buyback {4}
Target creature gets +2/+2 until end of turn.
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
"As the climate cooled, many elves turned to thallid farming for food, while the hunters honed their skills on what little game remained."
—Sarpadian Empires, vol. III
1/1
Elvish Lyrist

Elvish Lyrist {G}

Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
"Make me thy lyre, even as the forest is:
What if my leaves are falling like its own!"
—Percy Bysshe Shelley,
"Ode to the West Wind"
1/1
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
Elvish Pioneer

Elvish Pioneer {G}

Creature - Elf Druid
When Elvish Pioneer enters, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
1/1
Elvish Ranger

Elvish Ranger {2}{G}

Creature - Elf Ranger
"How can any human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins."
—Taaveti of Kelsinko, elvish hunter
4/1
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
Elvish Spirit Guide

Elvish Spirit Guide {2}{G}

Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2/2
Related card: Simian Spirit Guide
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
Ember Swallower

Ember Swallower {2}{R}{R}

Creature - Elemental
{5}{R}{R}: Monstrosity 3.
When Ember Swallower becomes monstrous, each player sacrifices three lands.
4/5
Ember-Eye Wolf

Ember-Eye Wolf {1}{R}

Creature - Wolf
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1/2
Embereth Shieldbreaker

Embereth Shieldbreaker {1}{R}

Creature - Human Knight
"Courage is the only shield I need."
2/1
Card has other part: Battle Display
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When Emberwilde Captain enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4/2
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Embraal Bruiser

Embraal Bruiser {1}{B}

Creature - Human Warrior
Embraal Bruiser enters tapped.
Embraal Bruiser has menace as long as you control an artifact.
3/1
Embrose, Dean of Shadow
Shaile, Dean of Radiance

Embrose, Dean of Shadow {2}{B}{B}

Legendary Creature - Human Warlock
{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
4/4
Card has other part: Shaile, Dean of Radiance
Emerald Collector

Emerald Collector {1}{U}

Creature - Human Pirate
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
{2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
1/2
Related card: Mox Emerald
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Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Emergent Ultimatum

Emergent Ultimatum {B}{B}{G}{G}{G}{U}{U}

Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
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Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Emeria's Call
Emeria, Shattered Skyclave

Emeria's Call {4}{W}{W}{W}

Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Card has other part: Emeria, Shattered Skyclave
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Card has other part: Emeria's Call
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4