4495 cards found
Inversion Behemoth

Inversion Behemoth {2}{C}{C}

Creature - Eldrazi
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
In its presence, up becomes down, life becomes death, and the end becomes the beginning.
2/9
  • Modern Horizons 3 Commander
Inverter of Truth

Inverter of Truth {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
In its shadow, everything changed.
6/6
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.
{2}, Sacrifice Investigator's Journal: Draw a card.
Inys Haen

Inys Haen

Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
  • March of the Machine Commander
Ipnu Rivulet

Ipnu Rivulet

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
Iron Apprentice

Iron Apprentice {1}

Artifact Creature - Construct
Iron Apprentice enters with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
"I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan
0/0
  • Kamigawa: Neon Dynasty
Iron Bully

Iron Bully {3}

Artifact Creature - Golem
Menace
When Iron Bully enters, put a +1/+1 counter on target creature.
"Why would someone have built ... wait, never mind. Send it to the front lines!"
—Commander Grozdan
1/1
Iron Golem

Iron Golem {4}

Artifact Creature - Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.
5/3
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
  • Mercadian Masques
Iron League Steed

Iron League Steed {4}

Artifact Creature - Construct
Haste
Fabricate 1
The Iron League prides itself on its metal-shaping techniques.
2/2
Iron Maiden

Iron Maiden {3}

Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
The maiden is a jealous lover.
  • Urza's Legacy
Iron Mastiff

Iron Mastiff {4}

Artifact Creature - Dog
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | Iron Mastiff deals damage equal to its power to you.
10—19 | Iron Mastiff deals damage equal to its power to defending player.
20 | Iron Mastiff deals damage equal to its power to each opponent.
4/4
  • Commander Legends: Battle for Baldur's Gate
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
1/1
Iron Star

Iron Star {1}

Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Forged by a thousand flames.
Iron-Craw Crusher

Iron-Craw Crusher {7}

Artifact Creature - Wurm
Prototype {2}{G}{G} — 2/5
Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.
4/6
  • The Brothers' War
Iron-Heart Chimera

Iron-Heart Chimera {4}

Artifact Creature - Chimera
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance.
2/2
  • Visions
Irontread Crusher

Irontread Crusher {4}

Artifact - Vehicle
Crew 3
"We've been through a lot together."
6/6
Irrigated Farmland

Irrigated Farmland

Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters tapped.
Cycling {2}
Irrigation Ditch

Irrigation Ditch

Land
Irrigation Ditch enters tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
  • Invasion
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island of Wak-Wak

Island of Wak-Wak

Land
{T}: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
Related card: City in a Bottle
Isle of Vesuva

Isle of Vesuva

Plane - Dominaria
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Isochron Scepter

Isochron Scepter {2}

Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Isolated Chapel

Isolated Chapel

Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Isolated Watchtower

Isolated Watchtower

Land
{T}: Add {C}.
{2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.