2916 cards found
Proficient Pyrodancer

Proficient Pyrodancer {2}{R}

Creature - Human Performer
When Proficient Pyrodancer enters, you may put an art sticker on a nonland permanent you own.
{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
When she performed, she was on fire, but in a good way.
2/3
  • Unfinity 120 406
Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
  • Duskmourn: House of Horror Promos 44pb 44sb
  • Duskmourn: House of Horror 44b 336b
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
  • Duskmourn: House of Horror Promos 3pb 3sb
  • Duskmourn: House of Horror 3b 334b
Propagator Primordium

Propagator Primordium {1}{G}

Creature - Fungus
When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
  • Alchemy: Ixalan
Proper Laboratory Attire

Proper Laboratory Attire {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
  • Unstable
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards
Prosperous Thief (Alchemy)

Prosperous Thief (Alchemy) {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
2/4
Related card: Prosperous Thief
  • Kamigawa: Neon Dynasty
Protean War Engine

Protean War Engine {R}{W}

Artifact - Vehicle
As Protean War Engine enters, draft a card from Protean War Engine's spellbook and exile it.
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
0/4
Related cards: Benalish Marshal Blade Historian Captivating Crew Duelcraft Trainer Falconer Adept Manaform Hellkite Moonveil Regent Ogre Battledriver Resplendent Angel Seraph of Dawn Serra Angel Serra Paragon Skyship Stalker Star-Crowned Stag Steel-Plume Marshal
  • Alchemy: Dominaria
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
  • Transformers 1b 16b
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
  • Transformers 1a 16a
Psemilla, Meletian Poet

Psemilla, Meletian Poet {2}{W}

Legendary Creature - Human Bard
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn.
1/1
  • Foundations Jumpstart
Pseudodragon Familiar (Alchemy)

Pseudodragon Familiar (Alchemy) {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/2
Related card: Pseudodragon Familiar
  • Alchemy Horizons: Baldur's Gate
Psionic Snoop (Alchemy)

Psionic Snoop (Alchemy) {2}{U}

Creature - Human Rogue
Flash
When Psionic Snoop enters, it connives.
She knows your next move before you do.
0/4
Related card: Psionic Snoop
  • Streets of New Capenna
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Psychic Paper

Psychic Paper {2}

Artifact - Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip {2}
  • Doctor Who 181 786
Public Enemy (Alchemy)

Public Enemy (Alchemy) {2}{U}

Enchantment - Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw two cards.
Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.
Related card: Public Enemy
  • Streets of New Capenna
Pull of the Mist Moon

Pull of the Mist Moon {1}{W}{W}

Enchantment
Kicker {1}{U}
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
  • Alchemy: Dominaria
Pulse of the Hunter Maze

Pulse of the Hunter Maze {1}{G}{G}

Instant
Target opponent gets a poison counter. Then, if you have more poison counters than that player, return Pulse of the Hunter Maze to its owner's hand.
  • Unknown Event
Punctuate

Punctuate {3}{R}

Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
"Ooh—right in the colon."
  • Unhinged
Puppet Raiser

Puppet Raiser {3}{B}

Creature - Zombie Wizard
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
3/4
Related card: Glimmer Hoarder
  • Alchemy: Innistrad
Puresteel Angel

Puresteel Angel {8}

Artifact Creature - Angel
Flying, indestructible
When Puresteel Angel enters, exile all artifacts that aren't colorless.
Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
4/4
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Attraction Lights: 2, 3, 6
Putrefying Rotboar

Putrefying Rotboar {2}{B}{B}

Creature - Elemental Boar
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
4/5
  • Alchemy: Bloomburrow
Pygmy Giant

Pygmy Giant {1}{R}{R}

Creature - Giant
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
"487. You're welcome."
—Bucky, flavor text writer
0/2
  • Unhinged
Pyre-Sledge Arsonist (Alchemy)

Pyre-Sledge Arsonist (Alchemy) {2}{R}

Creature - Lizard Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
2/3
Related card: Pyre-Sledge Arsonist
  • Streets of New Capenna