31282 cards found
Noble Stand

Noble Stand {4}{W}

Enchantment
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
  • Nemesis
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Noble Templar

Noble Templar {5}{W}

Creature - Human Cleric Soldier
Vigilance
Plainscycling {2}
3/6
Noble Vestige

Noble Vestige {2}{W}

Creature - Spirit
Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
1/2
  • Zendikar
Noble's Purse

Noble's Purse {2}

Artifact
Noble's Purse enters tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token.
  • Commander Legends: Battle for Baldur's Gate
Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart
Nocturnal Hunger

Nocturnal Hunger {2}{B}

Instant
Gift a Food
Destroy target creature. If the gift wasn't promised, you lose 2 life.
  • Bloomburrow
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
"The finest offering of night is not stealth but daring."
—Tetlok, Breathstealer
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels {2}{B}{B}

Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
2/2
Noetic Scales

Noetic Scales {4}

Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
  • Urza's Saga
Noggin Whack

Noggin Whack {2}{B}{B}

Kindred Sorcery - Rogue
Prowl {1}{B}
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
  • Morningtide
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Nogi, Draco-Zealot

Nogi, Draco-Zealot {1}{R}{R}

Legendary Creature - Kobold Shaman
Dragon spells you cast cost {1} less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
  • Game Night: Free-for-All
Noise Marine

Noise Marine {4}{R}

Creature - Astartes Warrior
Cascade
Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
  • Warhammer 40,000 Commander 82 82★
Nomad Decoy

Nomad Decoy {2}{W}

Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
If you can take something from a nomad, it's probably bait.
1/2
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Nomads weave tales thicker than tapestries.
2/2
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters tapped.
{T}: Add {R}, {W}, or {B}.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
Nomad Stadium

Nomad Stadium

Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.
Threshold{W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Nomadic Elf

Nomadic Elf {1}{G}

Creature - Elf Nomad
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Non-Human Cannonball

Non-Human Cannonball {2}{R}

Artifact Creature - Clown Robot
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
Designed for maximum impact, comedic and otherwise.
4/3
  • Unfinity 115 401