2249 cards found
Soulbound Guardians

Soulbound Guardians {4}{W}

Creature - Kor Spirit
Defender, flying
The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.
4/5
  • Rise of the Eldrazi
Soulgorger Orgg

Soulgorger Orgg {3}{R}{R}

Creature - Nightmare Orgg
Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
6/6
  • Judgment
Soulhunter Rakshasa

Soulhunter Rakshasa {3}{B}{B}

Creature - Demon
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
5/5
Soulstinger

Soulstinger {3}{B}

Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4/5
Sovereigns of Lost Alara

Sovereigns of Lost Alara {4}{W}{U}

Creature - Spirit
Exalted
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
4/5
Sower of Discord

Sower of Discord {4}{B}{B}

Creature - Demon
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6/6
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued
Sparkshaper Visionary

Sparkshaper Visionary {2}{U}

Creature - Human Wizard
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1."
0/5
  • Commander Masters 726 758
Spawn of Thraxes

Spawn of Thraxes {5}{R}{R}

Creature - Dragon
Flying
When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
Sparks from Purphoros's forge fill the belly of every dragon.
5/5
Spawning Kraken

Spawning Kraken {5}{U}

Creature - Kraken
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
"I never imagined I'd lay eyes on a creature that makes Gyruda look small and harmless!"
—Lukka
6/6
Spawnsire of Ulamog

Spawnsire of Ulamog {10}

Creature - Eldrazi
Annihilator 1
{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
7/11
  • Rise of the Eldrazi
Spearbreaker Behemoth

Spearbreaker Behemoth {5}{G}{G}

Creature - Beast
Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5
Species Gorger

Species Gorger {3}{G}{U}

Creature - Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"
—Gulistan, Simic biomancer
6/6
  • Dragon's Maze
Spectral Force

Spectral Force {3}{G}{G}

Creature - Elemental Spirit
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
"The spirits of old have not left us unguarded."
—Uros, Pendelhaven elder
8/8
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellbreaker Behemoth

Spellbreaker Behemoth {1}{R}{G}{G}

Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
5/5
Sphinx Ambassador

Sphinx Ambassador {5}{U}{U}

Creature - Sphinx
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5
  • Magic 2010
Sphinx Mindbreaker

Sphinx Mindbreaker {5}{U}{U}

Creature - Sphinx
Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions.
6/6
  • Theros Beyond Death
Sphinx Sovereign

Sphinx Sovereign {4}{W}{U}{U}{B}

Artifact Creature - Sphinx
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"
6/6
Related card: Sphinx's Herald
  • Shards of Alara
Sphinx of Clear Skies

Sphinx of Clear Skies {3}{U}{U}

Creature - Sphinx
Flying, ward {2}
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/5
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sphinx of Jwar Isle

Sphinx of Jwar Isle {4}{U}{U}

Creature - Sphinx
Flying
Shroud
You may look at the top card of your library any time.
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
5/5
Sphinx of Lost Truths

Sphinx of Lost Truths {3}{U}{U}

Creature - Sphinx
Kicker {1}{U}
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
  • Zendikar
Sphinx of Magosi

Sphinx of Magosi {3}{U}{U}{U}

Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6