5735 cards found
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Firewake Sliver

Firewake Sliver {1}{R}{G}

Creature - Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"When establishing a new hive in hostile territory, slivers abandon all sense of individual self-preservation to ensure the queen's survival."
—Rukarumel, field journal
1/1
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Firkraag, Cunning Instigator

Firkraag, Cunning Instigator {3}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
3/3
  • Commander Legends: Battle for Baldur's Gate 642 648 933
First Responder

First Responder {3}{G}

Creature - Ogre Citizen
Vigilance
At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.
3/3
First Response

First Response {3}{W}

Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain
First-Sphere Gargantua

First-Sphere Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth {2}{B}
5/4
Fissure Vent

Fissure Vent {3}{R}{R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
—Samila, Murasa Expeditionary House
Fist of Suns

Fist of Suns {3}

Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
"Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help."
—Brazen Coalition expedition dispatch
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fire has always been my most faithful companion."
—Jared Carthalion
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."
Five Hundred Year Diary

Five Hundred Year Diary {3}{U}

Legendary Artifact - Clue
Five Hundred Year Diary enters the battlefield tapped.
{T}: Add {U} for each Clue you control.
{2}, Sacrifice Five Hundred Year Diary: Draw a card.
Fixed Point in Time

Fixed Point in Time

Phenomenon
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead.
  • Doctor Who
Flameblast Dragon

Flameblast Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Flamekin Village

Flamekin Village

Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Flamerush Rider

Flamerush Rider {4}{R}

Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R}
3/3
Flameshadow Conjuring

Flameshadow Conjuring {3}{R}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
  • Commander Legends: Battle for Baldur's Gate 18 474
Flaming Fist Officer

Flaming Fist Officer {2}{W}

Creature - Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
"Got the remaining citizens to safety! These miscreants have an appointment with my spear."
2/2
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
Flatline

Flatline {2}{U}

Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
"We've found the missing people—they're in the walls!"
—The Twelfth Doctor
Flawless Forgery

Flawless Forgery {3}{U}{U}

Sorcery
Casualty 3
Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.