7030 cards found
Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite {5}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
4/7
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters tapped.
{T}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
Eligeth, Crossroads Augur

Eligeth, Crossroads Augur {4}{U}{U}

Legendary Creature - Sphinx
Flying
If you would scry a number of cards, draw that many cards instead.
Partner
5/6
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Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
"Hear that? No? That's a cat warrior."
2/3
Elite Inquisitor

Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
2/2
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Paulo Vitor Damo da Rosa, World Champion XXVI
3/1
Elkin Bottle

Elkin Bottle {3}

Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Ellywick Tumblestrum

Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
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Ellywick Tumblestrum (Alchemy)

Ellywick Tumblestrum (Alchemy) {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum Lost Mine of Phandelver Tomb of Annihilation
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Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth {3}{U}{B}

Legendary Creature - Human Rogue
Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
4/4
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Elspeth Resplendent

Elspeth Resplendent {3}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
[–3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
[–7]: Create five 3/3 white Angel creature tokens with flying.
Loyalty:
5
Elspeth, Sun's Champion

Elspeth, Sun's Champion {4}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create three 1/1 white Soldier creature tokens.
[–3]: Destroy all creatures with power 4 or greater.
[–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Loyalty:
4
Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis {2}{W}{W}

Legendary Planeswalker - Elspeth
[–1]: Up to two target creatures you control each get +2/+1 until end of turn.
[–2]: Create two 1/1 white Human Soldier creature tokens.
[–3]: You gain 5 life.
Escape — {4}{W}{W}, Exile four other cards from your graveyard.
Loyalty:
5
Elusive Krasis

Elusive Krasis {1}{G}{U}

Creature - Fish Mutant
Elusive Krasis can't be blocked.
Evolve
0/4
Elusive Tormentor
Insidious Mist

Elusive Tormentor {2}{B}{B}

Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
4/4
Card has other part: Insidious Mist
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
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Elven Cache

Elven Cache {2}{G}{G}

Sorcery
Return target card from your graveyard to your hand.
"The elves can hide better than most can look."
—Mwani, Mtenda herder
Elven Lyre

Elven Lyre {2}

Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the elven lyre that transformed its player.
Elven Rite

Elven Rite {1}{G}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council
1/1
Elvish Aberration

Elvish Aberration {5}{G}

Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2}
4/5
Elvish Champion

Elvish Champion {1}{G}{G}

Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity."
2/2
Elvish Champion Avatar

Elvish Champion Avatar

Vanguard
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
Hand size bonus: +0
Life bonus: -5
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Elvish Dreadlord

Elvish Dreadlord {3}{B}{B}

Creature - Zombie Elf
Deathtouch
When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B}
3/3
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