2204 cards found
Strix Serenade

Strix Serenade {U}

Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Study

Study

Land
Study enters tapped.
{T}: Add {W} or {U}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Stuffy Doll

Stuffy Doll {5}
(Patchwork Chucky)

Artifact Creature - Construct
Indestructible
As Stuffy Doll enters, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
"The Angel has the TARDIS."
—The Thirteenth Doctor
4/3
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sunbaked Canyon

Sunbaked Canyon

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
Sunder

Sunder {3}{U}{U}

Instant
Return all lands to their owners' hands.
Sundering Fork

Sundering Fork

Artifact - Contraption
Whenever you crank Sundering Fork, destroy target artifact.
  • Unstable
Sundown Pass

Sundown Pass

Land
Sundown Pass enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Sunspine Lynx

Sunspine Lynx {2}{R}{R}

Creature - Elemental Cat
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5/4
Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
"I'll grant that the siege engines are gone, but do you think that might have been a bit of overkill?"
—Sergeant Malsworth
Surgical Extraction

Surgical Extraction {B/P}

Instant
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Dead Horse Delivers Beating
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"Start with small, careful steps. I've had customers accidentally jog themselves halfway across the continent in these things."
—Norris, arcane cobbler
Swooping Pteranodon

Swooping Pteranodon {3}{R}{W}

Creature - Dinosaur
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
  • Jurassic World Collection 19 44
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
  • Phyrexia: All Will Be One Promos 244p 244s
  • Phyrexia: All Will Be One 244 359
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}