33549 cards found
Nath of the Gilt-Leaf

Nath of the Gilt-Leaf {3}{B}{G}

Legendary Creature - Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
A savage hunter with a prince's bearing.
4/4
Bloodhunter Bat

Bloodhunter Bat {3}{B}

Creature - Bat
Flying
When this creature enters, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
Related card: Cursebound Witch
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Molecular Modifier

Molecular Modifier {2}{R}

Creature - Kavu Artificer
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains first strike until end of turn.
"Let's show those bugs our own style of splicin'."
2/2
  • Edge of Eternities
Brazen Boarding

Brazen Boarding {2}{U}{R}

Sorcery
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
Related cards: Admiral Beckett Brass Corsair Captain Spyglass Siren Staunch Crewmate
  • Alchemy: Ixalan
Gravpack Monoist

Gravpack Monoist {2}{B}

Creature - Human Scout
Flying
When this creature dies, create a tapped 2/2 colorless Robot artifact creature token.
Her food stores will run out before her fuel, leaving only her mechan gravpack to carry her remains to the Next Eternity.
2/1
  • Edge of Eternities
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Fleetfoot Panther

Fleetfoot Panther {1}{G}{W}

Creature - Cat
Flash
When this creature enters, return a green or white creature you control to its owner's hand.
3/4
Primal Whisperer

Primal Whisperer {4}{G}

Creature - Elf Soldier
This creature gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G}
2/2
  • Legions
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
"When I said we needed more swords to protect the realm, this was not quite what I had in mind."
—Olander, tactician of the Northern Verge
3/5
Bounty Agent

Bounty Agent {1}{W}

Creature - Human Soldier
Vigilance
{T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
2/2
Related card: Slayer's Bounty
Stormscale Scion

Stormscale Scion {4}{R}{R}

Creature - Dragon
Flying
Other Dragons you control get +1/+1.
Storm
Dragons of Tarkir are born fully formed, roars blending with the storms as a single, inseparable voice.
4/4
Related card: Dragon Typhoon
  • Tarkir: Dragonstorm 123 303
  • Tarkir: Dragonstorm Promos 123p 123s
New Blood

New Blood {2}{B}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
"Now isn't that better?"
—Olivia Voldaren
Perilous Forays

Perilous Forays {3}{G}{G}

Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
"This is the place? This map has got to be wrong . . . ."
—Svania Trul, wayfinder novice, last words
Temur Tawnyback

Temur Tawnyback {2/G}{2/U}{2/R}

Creature - Beast
When this creature enters, draw a card, then discard a card.
"He just kind of followed me home one day. I mean, could you say no to this face?"
—Karasi, Mistrise provisioner
4/3
  • Tarkir: Dragonstorm
Urza's Filter

Urza's Filter {4}

Artifact
Multicolored spells cost {2} less to cast.
"It's a tool for aiding my other tools," explained Urza. "Now they'll work in harmony."
  • Invasion
Molten Hydra

Molten Hydra {1}{R}

Creature - Hydra
{1}{R}{R}: Put a +1/+1 counter on this creature.
{T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Keep off the glass.
—Hydra warning sign
1/1
  • Urza's Legacy
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Glistening Goremonger
Pyretic Prankster

Glistening Goremonger

Creature - Phyrexian Devil
(Color indicator: Glistening Goremonger is black and red)
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
When it realized the symbol's true, glorious meaning, it began marking every surface on Innistrad with oil-soaked claws.
3/2
Card has other part: Pyretic Prankster
  • March of the Machine
Cone of Cold

Cone of Cold {3}{U}

Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
  • Commander Legends: Battle for Baldur's Gate
Prism Ring

Prism Ring {1}

Artifact
As this artifact enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
  • Magic Origins
Tangled Vale
Tangled Florahedron

Tangled Vale

Land
This land enters tapped.
{T}: Add {G}.
"We would do well to open our eyes and remember what it is to wonder."
—Doral, Bala Ged guide
Card has other part: Tangled Florahedron
Scale Up

Scale Up {G}

Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G}
Neck Breaker
Breakneck Rider

Neck Breaker

Creature - Werewolf
(Color indicator: Neck Breaker is red)
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4/3
Card has other part: Breakneck Rider
  • Shadows over Innistrad
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4