25880 cards found
Restless Prairie

Restless Prairie

Land
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restock

Restock {3}{G}{G}

Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
What looked like a retreat was actually a replenishing.
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Restoration Gearsmith

Restoration Gearsmith {2}{W}{B}

Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.
3/3
Restoration Specialist

Restoration Specialist {1}{W}

Creature - Dwarf Artificer
{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Dwarves' tools are priceless heirlooms handed down through generations.
2/1
Restorative Burst
Pestilent Cauldron

Restorative Burst {3}{G}{G}

Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
"Death? Everyone does death. Let me show you something actually impressive."
Card has other part: Pestilent Cauldron
Restore Balance

Restore Balance

Sorcery
(Color indicator: Restore Balance is white)
Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Restore the Peace

Restore the Peace {1}{W}{U}

Instant
Return each creature that dealt damage this turn to its owner's hand.
"You can always count on the Azorius to ruin a party."
—Massacre Girl
  • Dragon's Maze
Restrain

Restrain {2}{W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the Weatherlight."
—Sisay
  • Invasion
Resupply

Resupply {5}{W}

Instant
You gain 6 life.
Draw a card.
"If the scalelords are the brains of Dromoka's army, the supply caravans are its beating heart."
—Baihir, Dromoka mage
  • Dragons of Tarkir
Resurgence

Resurgence {3}{R}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Card has other part: Response
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
Resurrection Orb

Resurrection Orb {2}

Artifact - Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip {4}
  • Warhammer 40,000 Commander 165 165★
Retaliate

Retaliate {2}{W}{W}

Instant
Destroy all creatures that dealt damage to you this turn.
The Auriok learned perseverance from their forebears. They learned justice from the leonin.
  • Fifth Dawn
Retaliator Griffin

Retaliator Griffin {1}{R}{G}{W}

Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.
2/2
Retether

Retether {3}{W}

Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
Rethink

Rethink {2}{U}

Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
"Are you sure you want to do that?"
  • Prophecy
Retraced Image

Retraced Image {U}

Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.
  • Torment
Retract

Retract {U}

Instant
Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret."
—Memnarch
  • Darksteel