26886 cards found
Pteramander

Pteramander {U}

Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
1/1
Pterodon Knight

Pterodon Knight {3}{W}

Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
"To rise like the sun—there is no greater feeling."
3/3
  • Ixalan
Pteron Ghost

Pteron Ghost {1}{W}

Creature - Dinosaur Spirit
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
1/1
  • Darksteel
Public Enemy

Public Enemy {2}{U}

Enchantment - Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.
Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.
Related card: Public Enemy (Alchemy)
  • Streets of New Capenna
Public Execution

Public Execution {5}{B}

Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
Public Thoroughfare

Public Thoroughfare

Land
Public Thoroughfare enters tapped.
When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control.
{T}: Add one mana of any color.
  • Murders at Karlov Manor
Puca's Mischief

Puca's Mischief {3}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Puffer Extract

Puffer Extract {5}

Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.
  • Mercadian Masques
Pugnacious Hammerskull

Pugnacious Hammerskull {2}{G}

Creature - Dinosaur
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it.
"I don't know whether it hates the mycoids or just loves breaking things. I say we leave it be."
—Samin, Oltec scout
6/6
  • The Lost Caverns of Ixalan Promos 208p 208s
  • The Lost Caverns of Ixalan 208 328
Pugnacious Pugilist

Pugnacious Pugilist {3}{R}{R}

Creature - Ogre Warrior
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Blitz {3}{R}
4/4
  • Streets of New Capenna
Pull

Pull {4}{B/R}{B/R}

Sorcery
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Card has other part: Push
  • Murders at Karlov Manor
Pull Under

Pull Under {5}{B}

Instant - Arcane
Target creature gets -5/-5 until end of turn.
"Although nowhere on Kamigawa was safe during the war, the Takenuma Swamp was the most horrifying. The rotting bamboo itself rebelled against its mortal inhabitants, pulling them into unmarked graves."
—Observations of the Kami War
  • Champions of Kamigawa
Pull from Eternity

Pull from Eternity {W}

Instant
Put target face-up exiled card into its owner's graveyard.
It is best to conquer dragons before they hatch.
—Femeref adage
Pull from Tomorrow

Pull from Tomorrow {X}{U}{U}

Instant
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
Pull from the Deep

Pull from the Deep {2}{U}{U}

Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Ideas, not stones, form the true foundation of Meletis.
  • Journey into Nyx
Pulling Teeth

Pulling Teeth {1}{B}

Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
  • Morningtide
Pulmonic Sliver

Pulmonic Sliver {3}{W}{W}

Creature - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3
Pulsating Illusion

Pulsating Illusion {4}{U}

Creature - Illusion
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
0/1
  • Odyssey
Pulse Tracker

Pulse Tracker {B}

Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.
1/1
Pulse of Llanowar

Pulse of Llanowar {3}{G}

Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
"Gaea's memory is eternal, and she exists in all things."
—Molimo, maro-sorcerer
  • Invasion
Pulse of Murasa

Pulse of Murasa {2}{G}

Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
Pulse of the Dross

Pulse of the Dross {1}{B}{B}

Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.
  • Darksteel
Pulse of the Fields

Pulse of the Fields {1}{W}{W}

Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
  • Darksteel
Pulse of the Forge

Pulse of the Forge {1}{R}{R}

Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Before wars or weapons, there was anger.
  • Darksteel
Pulse of the Grid

Pulse of the Grid {1}{U}{U}

Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.