33549 cards found
Choking Restraints

Choking Restraints {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice this Aura: Exile enchanted creature.
  • Eldritch Moon
Timecrafting

Timecrafting {X}{R}

Instant
Choose one —
• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card.
Oddly, an unstable time stream makes wizards want to tinker with it even more.
  • Planar Chaos
RMS Titanic

RMS Titanic {3}{R}

Legendary Artifact - Vehicle
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3
7/1
Cleansing Screech

Cleansing Screech {4}{R}

Sorcery
Cleansing Screech deals 4 damage to any target.
"Crackle" and "pop" are the most wondrous sounds.
Nameless Conqueror
The Shattered States Era

Nameless Conqueror

Enchantment Creature - Human Samurai
(Color indicator: Nameless Conqueror is red)
Trample, haste
"In the wake of the Kami War, Kamigawa descended into a state of constant warfare. Even with Kyodai's wisdom guiding them, it took the first Imperials decades of work and bloodshed to subdue the clans and bring peace to the land."
—History of the Empire
3/3
Card has other part: The Shattered States Era
  • Kamigawa: Neon Dynasty
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Deadapult

Deadapult {2}{R}

Enchantment
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
"Nothing ruins your day like a blazing zombie."
—Tahngarth
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl {4}{G}{W}{U}

Legendary Creature - Giant
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
  • Forgotten Realms Commander 55 327
Myth Unbound

Myth Unbound {2}{G}

Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.
There are precious few names that echo throughout the Multiverse.
Artful Dodge

Artful Dodge {U}

Sorcery
Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
  • Dark Ascension
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
  • Homelands
Merciless Eviction

Merciless Eviction {4}{W}{B}

Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
—Aurelia, to Gideon Jura
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Steamcore Weird

Steamcore Weird {3}{U}

Creature - Weird
When this creature enters, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
Tricky Mage

Tricky Mage {2}{U}

Creature - Human Wizard
When Tricky Mage enters the battlefield, if you're on the Mirran team, search your library for an artifact card with mana value 2 or less, reveal it, put it into your hand, then shuffle. If you're on the Phyrexian team, search your library for an artifact card with mana value 6 or greater, reveal it, and put it into your hand, then shuffle.
2/2
  • Unknown Event
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
Plateau

Plateau

Land - Mountain Plains
({T}: Add {R} or {W}.)
Palani's Hatcher

Palani's Hatcher {3}{R}{G}

Creature - Dinosaur
Other Dinosaurs you control have haste.
When this creature enters, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
5/3
  • The Lost Caverns of Ixalan Promos 237p 237s
  • The Lost Caverns of Ixalan 237 332
Faithful Mending

Faithful Mending {W}{U}

Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback {1}{W}{U}
"What has been looted can be restored. The church lives on within us."
Victory of the Pyrohammer

Victory of the Pyrohammer {3}{R}{R}

Enchantment - Saga
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
  • Alchemy: Wilds of Eldraine
Gyre Engineer

Gyre Engineer {1}{G}{U}

Creature - Vedalken Wizard
{T}: Add {G}{U}.
"As I contemplate what is, I dive ever deeper into the depths of possibility. Then I set an experiment in motion and watch the truth rise to the surface."
1/1
  • Ravnica Allegiance
Voracious Wurm

Voracious Wurm {1}{G}

Creature - Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
2/2
  • Magic 2014
Coalstoke Gearhulk

Coalstoke Gearhulk {1}{B}{B}{R}{R}

Artifact Creature - Construct
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
5/4
Crowd of Cinders

Crowd of Cinders {3}{B}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*