22028 cards found
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
5/5
  • Khans of Tarkir 201 201y
Snubhorn Sentry

Snubhorn Sentry {W}

Creature - Dinosaur
Ascend
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
0/3
Snuff Out

Snuff Out {3}{B}

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
So Tiny

So Tiny {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.
Soar

Soar {1}{U}

Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—The One Thousand Questions
  • Mirage
Soaring Drake

Soaring Drake {2}{U}

Creature - Drake
Flying
The already spectacular views from the towers of the College at Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.
2/3
  • Dominaria United
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
  • Lorwyn
Soaring Sandwing

Soaring Sandwing {4}{W}{W}

Creature - Dinosaur
Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling {2}
3/5
  • The Lost Caverns of Ixalan
Soaring Seacliff

Soaring Seacliff

Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U}.
Soaring Thought-Thief

Soaring Thought-Thief {U}{B}

Creature - Human Rogue
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3
  • Zendikar Rising
Social Climber

Social Climber {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
3/2
Related card: Social Climber (Alchemy)
  • Streets of New Capenna
Social Climber (Alchemy)

Social Climber (Alchemy) {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
4/2
Related card: Social Climber
  • Streets of New Capenna
Soilshaper

Soilshaper {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
1/1
  • Champions of Kamigawa
Sokenzan Bruiser

Sokenzan Bruiser {4}{R}

Creature - Ogre Warrior
Mountainwalk
"We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance."
—Lost Battalion, message to General Takeno
3/3
  • Champions of Kamigawa
Sokenzan Renegade

Sokenzan Renegade {2}{R}

Creature - Ogre Samurai Mercenary
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
3/3
  • Saviors of Kamigawa
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Sokenzan Spellblade

Sokenzan Spellblade {4}{R}

Creature - Ogre Samurai Shaman
Bushido 1
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3
  • Saviors of Kamigawa
Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}.
Channel{3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Sol Grail

Sol Grail {3}

Artifact
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
"Look deep into the Grail, and see there what you desire most."
—Gerda Äagesdotter, Archmage of the Unseen
Sol'Kanar the Tainted

Sol'Kanar the Tainted {2}{U}{B}{R}

Legendary Creature - Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
5/5
Sol'kanar the Swamp King

Sol'kanar the Swamp King {2}{U}{B}{R}

Legendary Creature - Demon
Swampwalk
Whenever a player casts a black spell, you gain 1 life.
5/5
Solar Blast

Solar Blast {3}{R}

Instant
Solar Blast deals 3 damage to any target.
Cycling {1}{R}{R}
When you cycle Solar Blast, you may have it deal 1 damage to any target.
Solar Blaze

Solar Blaze {2}{R}{W}

Sorcery
Each creature deals damage to itself equal to its power.
"The primary weapon is nothing more than light. It shows them what they are, and they burn of their own accord."
—Aurelia
  • War of the Spark
  • War of the Spark Promos 216p 216s
Solar Tide

Solar Tide {4}{W}{W}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
  • Mirrodin
Solarion

Solarion {7}

Artifact Creature - Construct
Sunburst
{T}: Double the number of +1/+1 counters on Solarion.
0/0
  • Fifth Dawn