29971 cards found
Noble Benefactor

Noble Benefactor {2}{U}

Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2
Noble Elephant

Noble Elephant {3}{W}

Creature - Elephant
Trample; banding
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
2/2
  • Mirage
Noble Heritage

Noble Heritage {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 35 478
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Noble Panther

Noble Panther {1}{G}{W}

Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.
3/3
  • Invasion
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Noble Stand

Noble Stand {4}{W}

Enchantment
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
  • Nemesis
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Noble Templar

Noble Templar {5}{W}

Creature - Human Cleric Soldier
Vigilance
Plainscycling {2}
3/6
Noble Vestige

Noble Vestige {2}{W}

Creature - Spirit
Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
1/2
  • Zendikar
Noble's Purse

Noble's Purse {2}

Artifact
Noble's Purse enters the battlefield tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token.
  • Commander Legends: Battle for Baldur's Gate
Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels {2}{B}{B}

Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
2/2
Noetic Scales

Noetic Scales {4}

Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
  • Urza's Saga
Noggin Whack

Noggin Whack {2}{B}{B}

Kindred Sorcery - Rogue
Prowl {1}{B}
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
  • Morningtide
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Nogi, Draco-Zealot

Nogi, Draco-Zealot {1}{R}{R}

Legendary Creature - Kobold Shaman
Dragon spells you cast cost {1} less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
  • Game Night: Free-for-All
Noise Marine

Noise Marine {4}{R}

Creature - Astartes Warrior
Cascade
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
  • Warhammer 40,000 Commander 82 82★
Nomad Decoy

Nomad Decoy {2}{W}

Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
If you can take something from a nomad, it's probably bait.
1/2
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2