2353 cards found
Scorching Winds

Scorching Winds {R}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
  • Portal
Scorn-Blade Berserker

Scorn-Blade Berserker {B}

Creature - Human Berserker
Backup 1
{1}, Sacrifice this creature: Draw a card.
"Before I fall, I will taste the blood of Sarulf himself!"
0/1
  • March of the Machine
Scout's Warning

Scout's Warning {W}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
  • Future Sight
Screeching Sliver

Screeching Sliver {U}

Creature - Sliver
All Slivers have "{T}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol
1/1
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Scute Mob

Scute Mob {G}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scythe Leopard

Scythe Leopard {G}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
Scythe Tiger

Scythe Tiger {G}

Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself.
3/2
  • Zendikar
Sea Gate Banneret

Sea Gate Banneret {W}

Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
1/2
  • Zendikar Rising
Sea Kings' Blessing

Sea Kings' Blessing {U}

Instant
One or more target creatures become blue until end of turn.
  • Legends
Sea Legs

Sea Legs {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
"When the waves pick up, either you find your feet or you lose your lunch."
  • Rivals of Ixalan
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Seal of Fire

Seal of Fire {R}

Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
"If it breathes, it will burn."
—Rakdos pyromancers' creed
Seal of Removal

Seal of Removal {U}

Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
Seal of Strength

Seal of Strength {G}

Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Searing Touch

Searing Touch {R}

Instant
Buyback {4}
Searing Touch deals 1 damage to any target.
Seasonal Ritual

Seasonal Ritual {G}

Sorcery - Adventure
Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
Card has other part: Rosethorn Acolyte
Secret Door

Secret Door {U}

Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
0/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Secrets of the Key

Secrets of the Key {U}

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback {3}{U}
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
Sedge Scorpion

Sedge Scorpion {G}

Creature - Scorpion
Deathtouch
Thakolides the Mighty
Slayer of minotaurs
Vanquisher of giants
Killed by a scorpion
—Inscription on an Akroan grave
1/1
Seed of Hope

Seed of Hope {G}

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.
Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would've wanted.
  • March of the Machine
Seedling Charm

Seedling Charm {G}

Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
  • Mirage
Seeker of Sunlight

Seeker of Sunlight {G}

Creature - Merfolk Scout
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery.
"We weren't fleeing a broken world. We were running toward paradise!"
1/1
  • The Lost Caverns of Ixalan
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.