2129 cards found
Temple of Cultivation
Ojer Kaslem, Deepest Growth

Temple of Cultivation

Land
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
Card has other part: Ojer Kaslem, Deepest Growth
  • The Lost Caverns of Ixalan 204b 318b
Temple of Cyclical Time
Ojer Pakpatiq, Deepest Epoch

Temple of Cyclical Time

Land
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.
Card has other part: Ojer Pakpatiq, Deepest Epoch
  • The Lost Caverns of Ixalan 67b 315b
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
Temple of Malice

Temple of Malice

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {R}.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Temple of Power
Ojer Axonil, Deepest Might

Temple of Power

Land
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.
Card has other part: Ojer Axonil, Deepest Might
  • The Lost Caverns of Ixalan 158b 317b
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Temple of the Dead
Aclazotz, Deepest Betrayal

Temple of the Dead

Land
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Chimil gave the Oltec peace in death. Aclazotz ripped it away.
Card has other part: Aclazotz, Deepest Betrayal
  • The Lost Caverns of Ixalan 88b 316b
Temple of the Dragon Queen

Temple of the Dragon Queen

Land
As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters, choose a color.
{T}: Add one mana of the chosen color.
  • Adventures in the Forgotten Realms 260 357
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Temur Elevator

Temur Elevator

Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
  • Mystery Booster 2
Ten Wizards Mountain

Ten Wizards Mountain

Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.
  • March of the Machine Commander
Tendo Ice Bridge

Tendo Ice Bridge

Land
Tendo Ice Bridge enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Terminal Moraine

Terminal Moraine

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Terrain Generator

Terrain Generator

Land
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The House's geography constantly warps and twists, fields melting into floorboards and walls opening into hungry maws.
Terror of Kruin Pass
Kruin Outlaw

Terror of Kruin Pass

Creature - Werewolf
(Color indicator: Terror of Kruin Pass is red)
Double strike
Werewolves you control have menace.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Card has other part: Kruin Outlaw
Teysa, Orzhov Scion Avatar

Teysa, Orzhov Scion Avatar

Vanguard
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Thalakos Lowlands

Thalakos Lowlands

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
Thawing Glaciers

Thawing Glaciers

Land
Thawing Glaciers enters tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.