1824 cards found
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner's hand.
"Some believe Sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Violent Ultimatum

Violent Ultimatum {B}{B}{R}{R}{R}{G}{G}

Sorcery
Destroy three target permanents.
"Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol
Virulent Swipe

Virulent Swipe {B}

Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Viscera Seer

Viscera Seer {B}

Creature - Vampire Wizard
Sacrifice a creature: Scry 1.
In matters of life and death, he trusts his gut.
1/1
Voice of the Provinces

Voice of the Provinces {4}{W}{W}

Creature - Angel
Flying
When Voice of the Provinces enters, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4
Volcanic Rush

Volcanic Rush {4}{R}

Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
"The bravest warriors take the shortest path to victory, whatever that path may be."
—Sakta, Atarka hunter
Voldaren Duelist

Voldaren Duelist {3}{R}

Creature - Vampire Warrior
Haste
When Voldaren Duelist enters, target creature can't block this turn.
"I have yet to find my equal."
3/2
Volunteer Reserves

Volunteer Reserves {1}{W}

Creature - Human Soldier
Banding
Cumulative upkeep {1}
"I'm always a little leery of anyone who offers to kill other people for free."
—Gerrard of the Weatherlight
2/4
Voracious Null

Voracious Null {2}{B}

Creature - Zombie
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
"These days, there's no shortage of food for the nulls of Guul Draz."
—Drana, Kalastria bloodchief
2/2
Vraska's Finisher

Vraska's Finisher {2}{B}

Creature - Gorgon Assassin
When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
"You might have pleaded your case with my queen earlier. Now I am here, and it is far too late."
3/2
Wake of Vultures

Wake of Vultures {3}{B}

Creature - Bird
Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
"So the vulture said to the griffin, 'You gonna eat that?'"
—Azeworai, "The Ugly Bird"
3/1
Wake the Reflections

Wake the Reflections {W}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
0/7
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5
Wall of Shards

Wall of Shards {1}{W}

Snow Creature - Wall
Defender, flying
Cumulative upkeep—An opponent gains 1 life.
1/8
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Wandering Champion

Wandering Champion {1}{W}

Creature - Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1