1059 cards found
Cloudpost

Cloudpost

Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
"He watches from above. He watches from below. He watches from within."
—Inscription on Tel-Jilad, the Tree of Tales
Cloudreach Cavalry

Cloudreach Cavalry {1}{W}

Creature - Human Soldier
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
"It's easy to lose sight of hope until you gaze out from my vantage point."
1/1
  • Legions
Clutch of Undeath

Clutch of Undeath {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
The hand of death recognizes its own.
  • Scourge
Coast Watcher

Coast Watcher {1}{U}

Creature - Bird Soldier
Flying, protection from green
The aven came to fear the forest's clawing branches, but the watchers quickly renewed their courage.
1/1
  • Scourge
Coastal Hornclaw

Coastal Hornclaw {4}{U}

Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
Coastal Tower

Coastal Tower

Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
Cobalt Golem

Cobalt Golem {4}

Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
2/3
  • Mirrodin
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
"It is better to take what does not belong to you than to let it lie around neglected."
—Mark Twain, More Maxims of Mark
Confusion in the Ranks

Confusion in the Ranks {3}{R}{R}

Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
  • Mirrodin
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own.
Consumptive Goo

Consumptive Goo {B}{B}

Creature - Ooze
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Silent as fog and relentless as plague, it is wet, creeping death.
1/1
  • Scourge
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
Copper Myr

Copper Myr {2}

Artifact Creature - Myr
{T}: Add {G}.
The elves thought of the myr as minor threats, just as the myr thought of the elves.
1/1
Copperhoof Vorrac

Copperhoof Vorrac {3}{G}{G}

Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
  • Mirrodin
Coral Eel

Coral Eel {1}{U}

Creature - Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
Corpse Harvester

Corpse Harvester {3}{B}{B}

Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3
Covert Operative

Covert Operative {4}{U}

Creature - Human Wizard
Covert Operative can't be blocked.
Some spies seek clarity. Others seek transparency.
3/2
  • Legions
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4