29661 cards found
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Knight of Dusk

Knight of Dusk {1}{B}{B}

Creature - Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk.
"Challenge me with your strongest. I will paint my sword with their blood."
2/2
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
5/3
Megrim

Megrim {2}{B}

Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."
—Hooks, Cabal torturer
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
Mortal Combat

Mortal Combat {2}{B}{B}

Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
*/*
Nantuko Husk

Nantuko Husk {2}{B}

Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
Phage the Untouchable

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phyrexian Rager

Phyrexian Rager {2}{B}

Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
2/2
Related card: March Toward Perfection
Plague Beetle

Plague Beetle {B}

Creature - Insect
Swampwalk
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
Plague Wind

Plague Wind {7}{B}{B}

Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Rain of Tears

Rain of Tears {1}{B}{B}

Sorcery
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
—Jacinth, Skyshroud ranger
Ravenous Rats

Ravenous Rats {1}{B}

Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
1/1
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
Relentless Rats

Relentless Rats {1}{B}{B}

Creature - Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2