29661 cards found
Lotus Ring

Lotus Ring {3}

Artifact - Equipment
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Lush Oasis

Lush Oasis

Land - Desert
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
"Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Luxurious Locomotive

Luxurious Locomotive {5}

Artifact - Vehicle
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction
Magda, the Hoardmaster

Magda, the Hoardmaster {1}{R}

Legendary Creature - Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
  • Outlaws of Thunder Junction 133 334 374
Magebane Lizard

Magebane Lizard {1}{R}

Creature - Lizard
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
"I didn't miss. Blasted thing snatched my bolt out of the air and ate it!"
—Lilah, Slickshot boss
1/4
  • Outlaws of Thunder Junction
Make Your Own Luck

Make Your Own Luck {3}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
  • Outlaws of Thunder Junction 218 371
Malcolm, the Eyes

Malcolm, the Eyes {U}{R}

Legendary Creature - Siren Pirate
Flying, haste
Whenever you cast your second spell each turn, investigate.
"It's funny how rarely folks here think to look up."
2/2
  • Outlaws of Thunder Junction 219 295
Map the Frontier

Map the Frontier {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Pioneers with a distaste for crowds and cities are welcomed by the Outcasters, who celebrate solitude and find endless wonder in the natural world.
  • Outlaws of Thunder Junction
Marauding Sphinx

Marauding Sphinx {3}{U}{U}

Creature - Sphinx Rogue
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.
She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
3/5
  • Outlaws of Thunder Junction
Marchesa, Dealer of Death

Marchesa, Dealer of Death {U}{B}{R}

Legendary Creature - Human Rogue
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"You should have folded when you had the chance."
3/4
  • Outlaws of Thunder Junction 220 357
Memory Vessel

Memory Vessel {3}{R}{R}

Artifact
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
Metamorphic Blast

Metamorphic Blast {U}

Instant
Spree
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards.
Rundo's craving for revenge was replaced by a craving for vegetables.
  • Outlaws of Thunder Junction
Mine Raider

Mine Raider {2}{R}

Creature - Human Rogue
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token.
3/2
  • Outlaws of Thunder Junction
Mirage Mesa

Mirage Mesa

Land - Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
"Out there, death and salvation may lie on either side of the same ridge of sand."
—Ertha Jo, frontier mentor
  • Outlaws of Thunder Junction
Miriam, Herd Whisperer

Miriam, Herd Whisperer {G}{W}

Legendary Creature - Human Druid
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
"Anything willing to bear your weight and save your feet a trip across the hot sands deserves respect. Show some."
3/2
  • Outlaws of Thunder Junction
Mobile Homestead

Mobile Homestead {2}

Artifact - Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2
3/3
  • Outlaws of Thunder Junction
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
No one had seen this side of Angeline before, not even her.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mourner's Surprise

Mourner's Surprise {1}{B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"Y'all should've known better than to buy me a coffin!"
  • Outlaws of Thunder Junction
Mystical Tether

Mystical Tether {2}{W}

Enchantment
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Kellan had no plan. He simply poured his focus into the train and willed it to stop.
  • Outlaws of Thunder Junction
Neutralize the Guards

Neutralize the Guards {2}{B}

Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2.
"Don't bother getting up. I'll see myself in."
  • Outlaws of Thunder Junction
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Nezumi Linkbreaker

Nezumi Linkbreaker {B}

Creature - Rat Warlock
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"If they want to get to Prosperity so badly, they can walk there."
1/1
  • Outlaws of Thunder Junction
Nimble Brigand

Nimble Brigand {2}{U}

Creature - Human Rogue
Nimble Brigand can't be blocked if you've committed a crime this turn.
Whenever Nimble Brigand deals combat damage to a player, draw a card.
The hard part wasn't sneaking aboard. It was safely exiting with Slickshot flair.
1/3
  • Outlaws of Thunder Junction
Nurturing Pixie

Nurturing Pixie {W}

Creature - Faerie Rogue
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
"Count yourself lucky I came upon you. This is not a world of second chances."
1/1
  • Outlaws of Thunder Junction