4242 cards found
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Anurid Murkdiver

Anurid Murkdiver {4}{B}{B}

Creature - Zombie Frog Beast
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
  • Onslaught
Apes of Rath

Apes of Rath {2}{G}{G}

Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
  • Tempest
Apex Altisaur

Apex Altisaur {7}{G}{G}

Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
It brings belligerence to new heights.
10/10
  • Commander 2019
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aphetto Vulture

Aphetto Vulture {4}{B}{B}

Creature - Zombie Bird
Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3/2
  • Onslaught
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
  • Tempest
Apocalypse Demon

Apocalypse Demon {4}{B}{B}

Creature - Demon
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
*/*
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0/1
Aquamorph Entity

Aquamorph Entity {2}{U}{U}

Creature - Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}
*/*
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5/5
  • Saviors of Kamigawa
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Arasta of the Endless Web

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
3/5
Arbalest Elite

Arbalest Elite {2}{W}{W}

Creature - Human Archer
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
2/3
  • Magic 2012
Arbiter of the Ideal

Arbiter of the Ideal {4}{U}{U}

Creature - Sphinx
Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.
The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.
5/4
Arboretum Elemental

Arboretum Elemental {7}{G}{G}

Creature - Elemental
Convoke
Hexproof
7/5
  • Guilds of Ravnica
Arboria

Arboria {2}{G}{G}

World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Arc Blade

Arc Blade {3}{R}{R}

Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R}
  • Future Sight
Arc-Slogger

Arc-Slogger {3}{R}{R}

Creature - Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
4/5
  • Mirrodin
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcane Savant

Arcane Savant {3}{U}{U}

Creature - Human Wizard
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
3/3
  • Conspiracy: Take the Crown
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
3/4