394 cards found
Harvest Gwyllion

Harvest Gwyllion {2}{W/B}{W/B}

Creature - Hag
Wither
She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.
2/4
  • Eventide
Head of the Homestead

Head of the Homestead {3}{G/W}{G/W}

Creature - Rabbit Citizen
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
"Interrupting a rabbitfolk dinner is a most grievous offense. If you must do so, bring gifts for the little ones, or bring a shield."
—Giddy's Guide to Valley
3/2
  • Bloomburrow
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Heartmender

Heartmender {2}{G/W}{G/W}

Creature - Elemental
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
2/2
  • Shadowmoor
Helm of the Ghastlord

Helm of the Ghastlord {3}{U/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
  • Shadowmoor
Hobgoblin Dragoon

Hobgoblin Dragoon {2}{R/W}

Creature - Goblin Knight
Flying, first strike
The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.
1/2
  • Eventide
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis {5}{B/G}{B/G}

Legendary Creature - Avatar
You can't spend mana to cast this spell.
Convoke, delve
You may cast Hogaak, Arisen Necropolis from your graveyard.
Trample
8/8
Huatli, the Sun's Heart

Huatli, the Sun's Heart {2}{G/W}

Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
[–3]: You gain life equal to the greatest toughness among creatures you control.
Loyalty:
7
Immortal Servitude

Immortal Servitude {X}{W/B}{W/B}{W/B}

Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
"The fine print of countless contracts has ensured we are never defenseless."
—Teysa Karlov, Grand Envoy of Orzhov
  • Gatecrash
Impromptu Raid

Impromptu Raid {3}{R/G}

Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
  • Shadowmoor
Incriminating Impetus

Incriminating Impetus {2}{B/R}

Enchantment - Aura
Enchant creature
When Incriminating Impetus enters, suspect enchanted creature.
Enchanted creature gets +2/+2 and is goaded.
  • Ravnica: Clue Edition
Indominus Rex, Alpha

Indominus Rex, Alpha {1}{U/B}{U/B}{G}{G}

Legendary Creature - Dinosaur Mutant
As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters, draw a card for each counter on it.
6/6
  • Jurassic World Collection 14 39
Indoraptor, the Perfect Hybrid

Indoraptor, the Perfect Hybrid {1}{B/G}{R}

Legendary Creature - Dinosaur Mutant
Bloodthirst X
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
3/1
  • Jurassic World Collection 15 40
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Inkfathom Witch

Inkfathom Witch {1}{U/B}

Creature - Merfolk Wizard
Fear
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
1/1
Inkling Summoning

Inkling Summoning {1}{W/B}{W/B}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn."
—Embrose, Silverquill dean
  • Strixhaven: School of Mages
Inside Out

Inside Out {1}{U/R}

Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Seyden's temperament didn't take well to the puca's magic. Nor did his face.
Invert the Skies

Invert the Skies {3}{G/U}

Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell.
  • Eventide
Izzet Guildmage

Izzet Guildmage {U/R}{U/R}

Creature - Human Wizard
{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2/2
Jegantha, the Wellspring

Jegantha, the Wellspring {4}{R/G}

Legendary Creature - Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost.
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5/5
Jetsam

Jetsam {4}{U/B}{U/B}

Sorcery
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Card has other part: Flotsam
  • Murders at Karlov Manor
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
She watches Jetmir's back while her companions watch hers.
3/3
Jubilant Skybonder

Jubilant Skybonder {1}{W/U}{W/U}

Creature - Human Wizard
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
She was born unable to walk. Through the eludha, she was able to fly.
2/2
Jund Hackblade

Jund Hackblade {B/G}{R}

Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.
2/1
  • Alara Reborn
Junkblade Bruiser

Junkblade Bruiser {3}{R/G}{R/G}

Creature - Raccoon Berserker
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn.
Each scrap shed from her battle-axe is more likely to end up stored permanently in an enemy's skull.
4/5
  • Bloomburrow