Flash Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
This creature gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. As long as enchanted creature is red, it gets +1/+1 and has first strike.
Trample When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life." —The Seer's Parables