336 cards found
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep Rohgahh, Kher Keep Overlord Rosnakht, Heir of Rohgahh
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Krark-Clan Ironworks

Krark-Clan Ironworks {4}

Artifact
Sacrifice an artifact: Add {C}{C}.
All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.
Krosan Cloudscraper

Krosan Cloudscraper {7}{G}{G}{G}

Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G}
13/13
Leviathan

Leviathan {5}{U}{U}{U}{U}

Creature - Leviathan
Trample
Leviathan enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
10/10
Lifetap

Lifetap {U}{U}

Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Keep a green tree in your heart and perhaps the singing bird will come.
—Chinese proverb
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
3/4
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Linessa, Zephyr Mage

Linessa, Zephyr Mage {3}{U}

Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3/3
  • Future Sight
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
Lotus Petal

Lotus Petal {0}

Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lymph Sliver

Lymph Sliver {4}{W}

Creature - Sliver
All Sliver creatures have absorb 1.
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Mana Flare

Mana Flare {2}{R}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Manabond

Manabond {G}

Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
5/3
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
Memnite

Memnite {0}

Artifact Creature - Construct
1/1
Merchant Scroll

Merchant Scroll {1}{U}

Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
Related card: Apocalypse Chime
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2