646 cards found
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Related card: Golgothian Sylex
Devouring Deep

Devouring Deep {2}{U}

Creature - Fish
Islandwalk
"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange."
—William Shakespeare, The Tempest
1/2
  • Legends
Diabolic Machine

Diabolic Machine {7}

Artifact Creature - Construct
{3}: Regenerate this creature.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."
—Sevti Mukul, The Fall of Alsoor
4/4
Diamond Valley

Diamond Valley

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Related card: City in a Bottle
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Even millennia later, some war machines from the devastating Brothers' War continue to function. Thankfully, the weapons meant to destroy them still work too.
Related card: Garth One-Eye
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Disrupting Scepter

Disrupting Scepter {3}

Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
Divine Offering

Divine Offering {1}{W}

Instant
Destroy target artifact. You gain life equal to its mana value.
"The Phyrexians are vulnerable. Do not despair. We will prevail!"
—Juryan, rebel leader
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Drafna's Restoration

Drafna's Restoration {U}

Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact.
Related card: Golgothian Sylex
Dragon Engine

Dragon Engine {3}

Artifact Creature - Construct
{2}: This creature gets +1/+0 until end of turn.
"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made."
—Mishra
1/3
Related card: Golgothian Sylex
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drain Power

Drain Power {U}{U}

Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Drop of Honey

Drop of Honey {G}

Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice this enchantment.
Related cards: City in a Bottle Porphyry Nodes
Drowned

Drowned {1}{U}

Creature - Zombie
{B}: Regenerate this creature.
We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."
1/1
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
1/1
Related card: Revered Dead
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Dwarven Demolition Team

Dwarven Demolition Team {2}{R}

Creature - Dwarf
{T}: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
1/1
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.