{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
{2}{U}: Agent of Horizons can't be blocked this turn.
The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen.
When Agent of Treachery enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated." —Last Stand of the Realm