15314 cards found
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.
4/5
  • Dragon's Maze
Aethermage's Touch

Aethermage's Touch {2}{W}{U}

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Aethershield Artificer

Aethershield Artificer {3}{W}

Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn.
Most smiths shape metal, but some prefer more delicate materials.
3/3
Aethersnatch

Aethersnatch {4}{U}{U}

Instant
Gain control of target spell. You may choose new targets for it.
"You were saying?"
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Aethersphere Harvester

Aethersphere Harvester {3}

Artifact - Vehicle
Flying
When Aethersphere Harvester enters the battlefield, you get {E}{E}.
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1
3/5
Aetherspouts

Aetherspouts {3}{U}{U}

Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
"Don't worry, there's plenty for everyone."
—Vickon, Eleventh Company battlemage
Aethersquall Ancient

Aethersquall Ancient {5}{U}{U}

Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E}.
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6/6
Affa Guard Hound

Affa Guard Hound {2}{W}

Creature - Dog
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
2/2
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Afflict

Afflict {2}{B}

Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.
Afterlife

Afterlife {2}{W}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Afterlife Insurance

Afterlife Insurance {1}{W/B}

Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card.
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.
  • Ravnica: Clue Edition
Aftershock

Aftershock {2}{R}{R}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Deciding the house's ownership through a wizard duel had sounded like a brilliant idea at the time.
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Ageless Sentinels

Ageless Sentinels {3}{W}

Creature - Wall
Defender
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender.
4/4
  • Scourge
Agent Frank Horrigan

Agent Frank Horrigan {5}{B}{G}

Legendary Creature - Mutant Warrior
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.
8/6
Agent of Horizons

Agent of Horizons {2}{G}

Creature - Human Rogue
{2}{U}: Agent of Horizons can't be blocked this turn.
The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen.
3/2
  • Theros
Agent of Masks

Agent of Masks {3}{W}{B}

Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"You say that I am two-faced? Enough with the flattery. We have business to conduct."
2/3
Agent of Shauku

Agent of Shauku {1}{B}

Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"
1/1
  • Prophecy
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
  • Core Set 2020 Promos 43p 43s
  • Core Set 2020
Agent of the Fates

Agent of the Fates {1}{B}{B}

Creature - Human Assassin
Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
"You are breathing borrowed air."
3/2
  • Theros
Agent's Toolkit

Agent's Toolkit {1}{G}{U}

Artifact - Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.
{2}, Sacrifice Agent's Toolkit: Draw a card.
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Despite being more cunning than most Orks, Kaptin Badrukk still recognizes that some plans just need more dakka.