2369 cards found
Azorius Herald

Azorius Herald {2}{W}

Creature - Spirit
Azorius Herald can't be blocked.
When Azorius Herald enters, you gain 4 life.
When Azorius Herald enters, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Azorius Knight-Arbiter

Azorius Knight-Arbiter {3}{W}{U}

Creature - Human Knight
Vigilance
Azorius Knight-Arbiter can't be blocked.
Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.
2/5
  • Ravnica Allegiance
Azorius Locket

Azorius Locket {3}

Artifact
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Azorius Ploy

Azorius Ploy {1}{W}{W}{U}

Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Azorius military tactics, like their legal tactics, capitalize on delay and nullification.
  • Dissension
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Azorius Skyguard

Azorius Skyguard {4}{W}{U}

Creature - Human Knight
Flying, first strike
Creatures your opponents control get -1/-0.
"These new thopters are all well and good, but four eyes are better than none."
3/3
  • Ravnica Allegiance
Azra Oddsmaker

Azra Oddsmaker {1}{B}{R}

Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."
3/3
Backlash

Backlash {1}{B}{R}

Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Darigaaz decided his foe would be more useful as a weapon.
Backsies

Backsies {1}{B}

Instant
Until end of turn, treat all counters as -1/-1 counters.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Takesies
  • Unknown Event
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Balduvian Atrocity

Balduvian Atrocity {2}{B}

Creature - Phyrexian Berserker
Kicker {R}
Menace
When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2/3
  • Dominaria United
Balduvian Dead

Balduvian Dead {3}{B}

Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
Balduvian Fallen

Balduvian Fallen {3}{B}

Creature - Zombie
Cumulative upkeep {1}
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
3/5
  • Coldsnap
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters, draw a card.
It came from beyond Valley. Not a calamity like the Great Maha, and not animalfolk. It was something new.
1/1
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
  • Torment
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0/3
  • Gatecrash
Banish into Fable

Banish into Fable {4}{W}{U}

Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
  • Throne of Eldraine
Bank Job

Bank Job {1}{B}{R}

Enchantment
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
  • Alchemy: New Capenna
Banquet Guests

Banquet Guests {X}{G}{W}

Creature - Halfling Citizen
Affinity for Food
Trample
Banquet Guests enters with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
0/0
  • Tales of Middle-earth Commander 47 130 450
Bard Class

Bard Class {R}{G}

Enchantment - Class
Legendary creatures you control enter with an additional +1/+1 counter on them.
{R}{G}: Level 2
Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
{3}{R}{G}: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
  • Adventures in the Forgotten Realms Promos 217a 217p 217s
  • Adventures in the Forgotten Realms
Barkshell Blessing

Barkshell Blessing {G/W}

Instant
Target creature gets +2/+2 until end of turn.
Conspire
  • Shadowmoor
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}

Legendary Creature - Human Warrior
He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
6/5
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Barrenton Cragtreads

Barrenton Cragtreads {2}{W/U}{W/U}

Creature - Kithkin Scout
Barrenton Cragtreads can't be blocked by red creatures.
"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."
3/3
  • Shadowmoor