304 cards found
Karlach, Tiefling Zealot

Karlach, Tiefling Zealot {1}{R}{W}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager
  • Alchemy Horizons: Baldur's Gate
Klement, Tempest Acolyte

Klement, Tempest Acolyte {1}{R}{W}

Legendary Creature - Tiefling Cleric
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte
  • Alchemy Horizons: Baldur's Gate
Koll, the Forgemaster

Koll, the Forgemaster {R}{W}

Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.
2/2
Lae'zel, Wrathful Warrior

Lae'zel, Wrathful Warrior {3}{R}{W}

Legendary Creature - Gith Warrior
Double strike
When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens.
3/6
Related cards: Lae'zel, Blessed Warrior Lae'zel, Callous Warrior Lae'zel, Githyanki Warrior Lae'zel, Illithid Thrall Lae'zel, Primal Warrior
  • Alchemy Horizons: Baldur's Gate
Lavabelly Sliver

Lavabelly Sliver {1}{R}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
2/2
Legion Guildmage

Legion Guildmage {R}{W}

Creature - Human Wizard
{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.
{2}{W}, {T}: Tap another target creature.
2/2
  • Guilds of Ravnica
Legion's Initiative

Legion's Initiative {R}{W}

Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
  • Double Masters 2022 242 517
  • Dragon's Maze
Liara of the Flaming Fist

Liara of the Flaming Fist {R}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
2/2
  • Alchemy Horizons: Baldur's Gate
Lightning Helix

Lightning Helix {R}{W}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic.
Related card: Key to the Archive
Lorehold Apprentice

Lorehold Apprentice {R}{W}

Creature - Human Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Ancient footfalls echo in her head, their timeless rhythm guiding the present.
2/2
  • Strixhaven: School of Mages
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation

Lorehold Excavation {R}{W}

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent.
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
  • Strixhaven: School of Mages
Lorehold Pledgemage

Lorehold Pledgemage {1}{R/W}{R/W}

Creature - Kor Shaman
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
2/2
  • Strixhaven: School of Mages
Lulu, Inspiring Hollyphant

Lulu, Inspiring Hollyphant {2}{R}{W}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Vengeful Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Make Your Mark

Make Your Mark {R/W}

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Those who do learn from history may still choose to repeat it.
  • Strixhaven: School of Mages
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Martial Glory

Martial Glory {R}{W}

Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
Master Warcraft

Master Warcraft {2}{R/W}{R/W}

Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Meddling Youths

Meddling Youths {3}{R}{W}

Creature - Human Detective
Haste
Whenever you attack with three or more creatures, investigate.
"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."
4/5
  • Murders at Karlov Manor 219 367
Merry, Esquire of Rohan

Merry, Esquire of Rohan {R}{W}

Legendary Creature - Halfling Knight
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!
2/2
Mirror-Shield Hoplite

Mirror-Shield Hoplite {R}{W}

Creature - Human Soldier
Vigilance
Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
In the shield's gleaming surface, the Phyrexian saw a reflection of what it once had been, and paused.
2/2
  • March of the Machine
Moira Brown, Guide Author

Moira Brown, Guide Author {1}{R}{W}

Legendary Creature - Human Citizen
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}.
Whenever you attack, put a quest counter on target nonland permanent you control.
2/3
Related card: Wasteland
Moonhold

Moonhold {2}{R/W}

Instant
Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell.
Munda, Ambush Leader

Munda, Ambush Leader {2}{R}{W}

Legendary Creature - Kor Ally
Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4
Nahiri's Resolve

Nahiri's Resolve {3}{R}{W}

Enchantment
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
"Zendikar is my home!"