2302 cards found
Barbarian Guides

Barbarian Guides {2}{R}

Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
1/2
  • Ice Age
Barrin

Barrin

Vanguard
Sacrifice a permanent: Return target creature to its owner's hand.
An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna's father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.
Hand size bonus: +0
Life bonus: +6
  • Vanguard Series
Barry's Land

Barry's Land

Basic Land - Cloud
{T}: Add {C}.
Base Camp (Alchemy)

Base Camp (Alchemy)

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Related card: Base Camp
  • Zendikar Rising
Bat-

Bat-

Creature - Bat
(Color indicator: Bat- is black)
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
  • Unsanctioned
Bathe in Gold (Alchemy)

Bathe in Gold (Alchemy) {1}{R}

Instant - Adventure
Create a Treasure token.
Card has other part: Young Red Dragon (Alchemy)
Related card: Bathe in Gold
  • Alchemy Horizons: Baldur's Gate
Bear with Set's Mechanic

Bear with Set's Mechanic {1}{G}

Creature - Bear
Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
2/2
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Bee-Bee Gun

Bee-Bee Gun

Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
  • Unstable
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Behold the Power of Destruction

Behold the Power of Destruction

Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
  • Archenemy Schemes
Bellowsbreath Ogre

Bellowsbreath Ogre {2}{R}

Artifact Creature - Ogre Shaman
Starting intensity 1
Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.
3/3
  • Alchemy: Kamigawa
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it."
2/1
  • Alchemy: Dominaria
Benalish Partisan

Benalish Partisan {1}{W}

Creature - Human Soldier
Lifelink
Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling {1}{W}
1/2
  • Jumpstart: Historic Horizons
Besieged Viking Village

Besieged Viking Village

Plane - Earth
All creatures have "Boast — {1}: Put a +1/+1 counter on this creature."
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
  • Doctor Who
Better Offer

Better Offer {X}{U}

Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
  • Alchemy: Kamigawa
Better Than One

Better Than One {G}{W}

Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Big Boa Constrictor

Big Boa Constrictor {3}{B}

Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1/2
  • Unstable
Big Spender

Big Spender {1}{R}

Creature - Devil Citizen
Haste
Whenever one or more creatures you control become blocked, create a Treasure token.
Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
2/1
Related cards: Arcane Encyclopedia Daredevil Dragster Diamond Mare Filigree Familiar Fountain of Renewal Gilded Lotus Golden Egg Guild Globe Heraldic Banner Honored Heirloom Key to the City Prophetic Prism Stuffed Bear Treasure Vault Zephyr Boots
  • Alchemy: New Capenna
Big Winner

Big Winner {3}{R}

Creature - Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent.
The results of the test of strength were: Yes.
5/2
  • Unfinity 101 387
Bill Potts

Bill Potts {3}{R}

Legendary Creature - Human
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion
2/4
Bind (CMB1)

Bind (CMB1) {1}{G}

Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Card has other part: Liberate (CMB1)
Bind to Secrecy

Bind to Secrecy {U}{B}

Instant
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Related cards: Corpse Churn Corpse Hauler Courier Bat Durable Coilbug Fear of Death Gorging Vulture Liliana's Elite Locked in the Cemetery Naga Oracle Necrotic Wound Obsessive Stitcher Reassembling Skeleton Strategic Planning Unmarked Grave Wonder
  • Alchemy: New Capenna
Binding Geist (Alchemy)
Spectral Binding (Alchemy)

Binding Geist (Alchemy) {1}{U}

Creature - Spirit
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.
Disturb {U}
2/1
Card has other part: Spectral Binding (Alchemy)
Related card: Binding Geist
  • Innistrad: Crimson Vow