2916 cards found
Auditore Ambush

Auditore Ambush {2}{U}{B}

Sorcery
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Related card: Ezio, Blade of Vengeance
  • Assassin's Creed
Auntie Flint

Auntie Flint {2}{B}

Legendary Creature - Goblin
Mono Eminence — If Auntie Flint is on the battlefield or in the command zone and your deck's color identity is mono-black, creatures you control get +1/+0.
Whenever Auntie Flint attacks, another target creature gains fear until end of turn.
Partner (You can have two commanders if both have partner.)
2/2
  • Unknown Event
Auto-Key

Auto-Key

Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
  • Unstable
Autograph Book

Autograph Book {2}

Artifact
Autograph Book enters with a page counter on it for each person who has signed it.
{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
"It was a pleasure to meet me."
—Captain Rex Nebula
  • Unfinity 183 469
Autumn Willow and Baron Sengir

Autumn Willow and Baron Sengir {4}{B}{G}

Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5
  • Unknown Event
Avacyn and Griselbrand

Avacyn and Griselbrand {4}{W}{W}{B}{B}

Legendary Creature - Angel Demon
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8
  • Unknown Event
Avacyn's Collar, the Symbol of Her Church

Avacyn's Collar, the Symbol of Her Church {1}{W}

Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
  • Mystery Booster 2
Avatar of Me

Avatar of Me {2}{U}{U}

Creature - Avatar
This spell costs {1} more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.
*/*
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
  • Duskmourn: House of Horror Promos 100pb 100sb
  • Duskmourn: House of Horror 100b 338b
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Awoken Nephilim

Awoken Nephilim

Legendary Creature - Nephilim
During deck construction, name a Nephilim card originally printed in Guildpact. Awoken Nephilim has that card's color identity and is a copy of that card in all zones except it's also Legendary.
*/*
  • Unknown Event
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Azorius Traffic Enforcement

Azorius Traffic Enforcement {2}{W}

Creature - Human Soldier
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/3
  • Unknown Event
Azra Matchthrower

Azra Matchthrower {3}{R}

Creature - Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4
  • Unknown Event
B.F.M. (Big Furry Monster)

B.F.M. (Big Furry Monster) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster, Right Side)
  • Unglued
B.F.M. (Big Furry Monster, Right Side)

B.F.M. (Big Furry Monster, Right Side) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster)
  • Unglued
B.O.B. (Bevy of Beebles)

B.O.B. (Bevy of Beebles) {3}{U}{U}

Legendary Planeswalker - B.O.B.
As B.O.B. enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
[+1]: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
[–1]: Draw a card.
Loyalty:
*
Baaallerina

Baaallerina {3}{U}

Creature - Sheep Performer
Flying
When Baaallerina enters, you may put a name sticker on a nonland permanent you own.
{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
Cute as a mutton.
3/3
  • Unfinity 35 321
Back-Alley Gardener

Back-Alley Gardener {R}{G}{W}

Creature - Elf Druid
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
3/4
  • Alchemy: New Capenna
Backdraft

Backdraft {1}{R}

Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
  • Legends
Backsies

Backsies {1}{B}

Instant
Until end of turn, treat all counters as -1/-1 counters.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Takesies
  • Unknown Event
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
  • Conspiracy
Bad Ass

Bad Ass {2}{B}{B}

Creature - Donkey Zombie
{1}{B}, Growl: Regenerate Bad Ass.
He wanders the land in search of Good Ass.
3½/1
Bad Knight

Bad Knight {B}{B}

Creature - Phyrexian Knight
First Strike
You can't cast Bad Knight if you're on the Mirran team.
If Bad Knight is on the battlefield at the end of the game, score an additional point for the Phyrexian team.
2/2
  • Unknown Event
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
  • Doctor Who