19008 cards found
Twists and Turns
Mycoid Maze

Twists and Turns {G}

Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Card has other part: Mycoid Maze
  • The Lost Caverns of Ixalan
Twitch

Twitch {2}{U}

Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
"The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?"
—Maizah Shere, Tazeem lullmage
Two Streams Facility

Two Streams Facility

Plane - Apalapucia
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.
Each player who last chose green anchor may play an additional land during each of their turns.
Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
  • Doctor Who
Two-Handed Axe

Two-Handed Axe {2}{R}

Artifact - Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
Card has other part: Sweeping Cleave
Two-Headed Cerberus

Two-Headed Cerberus {1}{R}{R}

Creature - Dog
Double strike
The left head keeps the right head starved as motivation to track new prey.
1/2
  • Theros
Two-Headed Giant of Foriys

Two-Headed Giant of Foriys {4}{R}

Creature - Giant
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
4/4
Two-Headed Hunter

Two-Headed Hunter {4}{R}

Creature - Giant
Menace
"I point, you club!"
5/4
Card has other part: Twice the Rage
  • Wilds of Eldraine
Two-Headed Sliver

Two-Headed Sliver {1}{R}

Creature - Sliver
All Sliver creatures have menace.
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."
—Rukarumel, field journal
1/1
Two-Headed Zombie

Two-Headed Zombie {3}{B}

Creature - Zombie
Menace
"Thread the torsos together with angel hair to ensure they will cooperate in battle."
—The Stitcher's Tome
4/2
  • Core Set 2019
Tymaret, Chosen from Death

Tymaret, Chosen from Death {B}{B}

Legendary Enchantment Creature - Demigod
Tymaret's toughness is equal to your devotion to black.
{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
2/*
Tymora's Invoker

Tymora's Invoker {1}{U}

Creature - Orc Rogue
Sleight of Hand{8}: Draw two cards.
"May Lady Luck smile upon you some other day, pal."
1/3
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
1/1
Tyr's Blessing

Tyr's Blessing {W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff
Related card: Tyr's Blessing (Alchemy)
Tyr's Blessing (Alchemy)

Tyr's Blessing (Alchemy) {1}{W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff (Alchemy)
Related card: Tyr's Blessing
  • Alchemy Horizons: Baldur's Gate
Tyranid Invasion

Tyranid Invasion {3}{G}

Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.
  • Warhammer 40,000 Commander 102 102★
Tyrant's Choice

Tyrant's Choice {1}{B}

Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Tyrant's Machine

Tyrant's Machine {2}

Artifact
{4}, {T}: Tap target creature.
"Though tempered differently, all wills can be broken."
—Inquisitor Kyrik
Tyrant's Scorn

Tyrant's Scorn {U}{B}

Instant
Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand.
"The hero with the magic sword slays the dragon? Not this time."
—Nicol Bolas
Tyrranax

Tyrranax {4}{G}{G}

Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
It outnumbers you one to many.
5/4
  • Fifth Dawn
Tyrranax Atrocity

Tyrranax Atrocity {3}{G}{G}

Creature - Phyrexian Dinosaur
Haste
Toxic 3
While some predators specialize in speed, size, or deadly venom, the adaptive tyrranax see no need to limit themselves.
4/4
  • Phyrexia: All Will Be One
Tyvar's Stand

Tyvar's Stand {X}{G}

Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn.
"When they write songs about this battle, I will make sure your name is forgotten, devil."
  • Phyrexia: All Will Be One
UNIT Headquarters

UNIT Headquarters

Plane - Earth
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.
Whenever chaos ensues, put a +1/+1 counter on each creature you control.
  • Doctor Who
Ubul Sar Gatekeepers

Ubul Sar Gatekeepers {3}{B}

Creature - Zombie Soldier
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
There are many gates into the undercity, but few ways out.
2/4
  • Dragon's Maze
Uchbenbak, the Great Mistake

Uchbenbak, the Great Mistake {3}{U}{B}

Legendary Creature - Skeleton Horror
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.
6/4
  • The Lost Caverns of Ixalan 242 310
Ugin's Conjurant

Ugin's Conjurant {X}

Creature - Spirit Monk
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
0/0
  • War of the Spark