33835 cards found
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
  • Gatecrash
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice this land: Draw a card.
Elderfang Venom

Elderfang Venom {2}{B}{G}

Enchantment
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."
  • Kaldheim Commander
Kill! Destroy!

Kill! Destroy! {1}{B}{B}

Instant
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Getting "Gotcha'ed" again and again.
  • Unhinged
My Undead Horde Awakens

My Undead Horde Awakens

Ongoing Scheme
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
  • Archenemy Schemes
Lazotep Reaver

Lazotep Reaver {1}{B}

Creature - Zombie Beast
When this creature enters, amass Zombies 1.
Despite their many forms, the Eternals worked in chilling harmony, unburdened by instinct or emotion.
1/2
Eidolon of Astral Winds

Eidolon of Astral Winds {2}{W}

Enchantment Creature - Spirit
Vigilance
Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
2/4
  • Foundations Jumpstart
Ramses, Assassin Lord

Ramses, Assassin Lord {2}{U}{B}
(Basim, Master Assassin)

Legendary Creature - Human Assassin
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
"But a man you trust with anything . . . can take everything."
4/4
  • Secret Lair Drop
  • Dominaria United Commander 39 61
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Bitter Triumph

Bitter Triumph {1}{B}

Instant
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart.
Wizened Mentor

Wizened Mentor {1}{W}

Creature - Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
2/2
  • Aetherdrift Commander 8 24
I Call for Slaughter

I Call for Slaughter

Scheme
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
  • Duskmourn: House of Horror Commander
Esper

Esper

Plane - Alara
Artifact spells cost {1} less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
  • March of the Machine Commander
Siege Elemental

Siege Elemental {4}{R}{R}

Creature - Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
6/6
Light of Day

Light of Day {3}{W}

Enchantment
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Dialogue Tree

Dialogue Tree {U}

Sorcery
Scry 1. When you do, choose one —
• Yes, I understand my mission. — Draw a card.
• Could you repeat that again? — Exile Dialogue Tree. Return it to its owner's hand at the beginning of the next end step.
  • Unknown Event
Monkey Monkey Monkey

Monkey Monkey Monkey {3}{G}

Creature - Monkey
As this creature enters, choose a letter.
This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Many matches make more madcap monkey mayhem.
1/1
Universal Solvent

Universal Solvent {1}

Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
Dispatch Dispensary

Dispatch Dispensary

Artifact - Contraption
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
  • Unstable
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
Herald of the Pantheon

Herald of the Pantheon {1}{G}

Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.
2/2
Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves {2}{G}{G}{W}

Legendary Creature - Elf Scout
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
3/3
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged