4360 cards found
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Hollow Trees

Hollow Trees

Land
Hollow Trees enters tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
"PLEASE DO NOT BE ALARMED. WE TIP VERY WELL."
6/6
Card has other part: Avabruck Caretaker
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
Homarid Warrior

Homarid Warrior {4}{U}

Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
3/3
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Adventure leads you into the world. Love brings you home.
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Horizon Canopy

Horizon Canopy
(Bag End)

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.
Horn of Deafening

Horn of Deafening {4}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."
Horned Troll

Horned Troll {2}{G}

Creature - Troll
{G}: Regenerate Horned Troll.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
2/2
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
"OH NO! THEY'VE CIRCLED BACK!"
Howling Fury

Howling Fury {2}{B}

Sorcery
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
Hua Tuo, Honored Physician

Hua Tuo, Honored Physician {1}{G}{G}

Legendary Creature - Human
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
1/2
Huang Zhong, Shu General

Huang Zhong, Shu General {2}{W}{W}

Legendary Creature - Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."
2/3
Huatli, Poet of Unity
Roar of the Fifth People

Huatli, Poet of Unity {2}{G}

Legendary Creature - Human Warrior Bard
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3
Card has other part: Roar of the Fifth People