2369 cards found
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Seashell Cameo

Seashell Cameo {3}

Artifact
{T}: Add {W} or {U}.
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?"
—Isel, master carver
  • Invasion
Seaside Haven

Seaside Haven

Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
  • Onslaught
Secluded Glen

Secluded Glen

Land
As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Secret Passage

Secret Passage

Land
Secret Passage enters tapped.
{T}: Add {U} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Security Rhox

Security Rhox {2}{R}{G}

Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Unlucky assassins find out why he's called "Brick Wall" Balzano.
5/4
Related card: Security Rhox (Alchemy)
  • Streets of New Capenna
Security Rhox (Alchemy)

Security Rhox (Alchemy) {2}{R}{G}

Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
5/5
Related card: Security Rhox
  • Streets of New Capenna
Sedge Sliver

Sedge Sliver {2}{R}

Creature - Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
2/2
Sedge Troll

Sedge Troll {2}{R}

Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
2/2
Related card: Hedge Troll
Seed Spark

Seed Spark {3}{W}

Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
"If you ask me, those root-lovers value mindless dogma over progress."
—Trivaz, Izzet mage
Seedcradle Witch

Seedcradle Witch {G/W}

Creature - Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.
1/1
  • Shadowmoor
Seedpod Squire

Seedpod Squire {3}{W/U}

Creature - Bird Scout
Flying
Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
"If you think he's loud now, wait until he starts the battle song."
—Clement, pessimistic adventurer
3/3
  • Bloomburrow
Seeds of Strength

Seeds of Strength {G}{W}

Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Beneath the beauty of light and seed is the might of Vitu-Ghazi.
  • Ravnica: City of Guilds
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Segmented Wurm

Segmented Wurm {3}{R}{G}

Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
{T}: Add {W} or {U}.
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
Enter and rejoice! The Conclave stands united, open to one and all.
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Locket

Selesnya Locket {3}

Artifact
{T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant
  • Guilds of Ravnica
Selesnya Sagittars

Selesnya Sagittars {3}{G}{W}

Creature - Elf Archer
Reach
Selesnya Sagittars can block an additional creature each combat.
"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
—Otak, Tin Street shopkeep
2/5
  • Ravnica: City of Guilds