2345 cards found
Segmented Wurm

Segmented Wurm {3}{R}{G}

Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
{T}: Add {W} or {U}.
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters tapped.
{T}: Add {G} or {W}.
"Everyone who crosses that threshold is our most cherished friend. Everyone who crosses it again is our bitterest enemy."
—Trostani
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Locket

Selesnya Locket {3}

Artifact
{T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant
  • Guilds of Ravnica
Selesnya Sagittars

Selesnya Sagittars {3}{G}{W}

Creature - Elf Archer
Reach
Selesnya Sagittars can block an additional creature each combat.
"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
—Otak, Tin Street shopkeep
2/5
  • Ravnica: City of Guilds
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Selesnya Sentry

Selesnya Sentry {2}{W}

Creature - Elephant Soldier
{5}{G}: Regenerate Selesnya Sentry.
Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.
3/2
  • Return to Ravnica
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Selvala, Eager Trailblazer

Selvala, Eager Trailblazer {2}{G}{W}

Legendary Creature - Elf Scout
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
  • Outlaws of Thunder Junction Promos 231p 231s
  • Outlaws of Thunder Junction 231 363
Selvala, Explorer Returned

Selvala, Explorer Returned {1}{G}{W}

Legendary Creature - Elf Scout
Parley{T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
"The Lowlands refuse to suffer at the whims of the High City."
2/4
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
  • Ravnica Allegiance
Senate Griffin

Senate Griffin {2}{W/U}{W/U}

Creature - Griffin
Flying
When Senate Griffin enters, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
  • Ravnica Allegiance
Senate Guildmage

Senate Guildmage {W}{U}

Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2/2
  • Ravnica Allegiance
Seraphic Steed

Seraphic Steed {G}{W}

Creature - Unicorn Mount
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4
2/2
  • Outlaws of Thunder Junction Promos 232p 232s
  • Outlaws of Thunder Junction 232 364
Sergeant John Benton

Sergeant John Benton {1}{G}{W}

Legendary Creature - Human Soldier
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
"Anyway, nothing to do with you surprises me anymore, Doctor."
2/4
Serpentine Kavu

Serpentine Kavu {4}{G}

Creature - Kavu
{R}: Serpentine Kavu gains haste until end of turn.
Under Yavimaya's peaceful facade beat the hearts of many savage beasts.
4/4
  • Invasion
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
  • Dragon's Maze
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Shabraz, the Skyshark

Shabraz, the Skyshark {3}{W}{U}

Legendary Creature - Shark Bird
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
{W/U}: Target Human gains flying until end of turn.
3/3
Related card: Brallin, Skyshark Rider