2274 cards found
Sliv-Mizzet, Hivemind

Sliv-Mizzet, Hivemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Sliver
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
(^17S)180° = (Z->)90°
4/4
Sliver Queen Avatar

Sliver Queen Avatar

Vanguard
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
Hand size bonus: +0
Life bonus: +7
  • Magic Online Avatars
Sliver Queen, Brood Mother

Sliver Queen, Brood Mother

Vanguard
{3}: Create a 1/1 colorless Sliver creature token.
Though long held captive beneath Volrath's stronghold, the sliver queen is actually freer than most of Rath's denizens. Her maternal instincts always take precedence—even when they conflict with the evincar's agenda—and through her numerous litters, she ranges across all of Rath.
Hand size bonus: +0
Life bonus: +8
  • Vanguard Series
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged
Smelt (CMB1)

Smelt (CMB1) {R}

Instant
Destroy target artifact.
Card has other parts: Herd Saw
Smogbelcher Chariot

Smogbelcher Chariot {2}{B}

Artifact - Vehicle
Menace, deathtouch, lifelink
Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.
Crew 3
3/3
  • Alchemy: Dominaria
Smuggler Captain

Smuggler Captain {3}{B}

Creature - Human Pirate
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2
  • Conspiracy: Take the Crown
Snarlfang Vermin

Snarlfang Vermin {B}

Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1
  • Alchemy: Murders at Karlov Manor
Snazzy Aether Homunculus

Snazzy Aether Homunculus

Stickers
{TK}{TK}{1}: Target creature gains all creature types until end of turn.
{TK}{TK}{TK} — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK}{TK} — 8/7
  • Unfinity Sticker Sheets
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Social Climber (Alchemy)

Social Climber (Alchemy) {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
4/2
Related card: Social Climber
  • Streets of New Capenna
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
  • Unstable
Sokenzan

Sokenzan

Plane - Kamigawa
All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sol, Advocate Eternal

Sol, Advocate Eternal {G}{W}{U}{B}

Legendary Creature - Dragon Angel
Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.)
Flying, vigilance
Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.
Heroes endure; legends prevail.
4/4
  • 2018 Heroes of the Realm
Solaflora, Intergalactic Icon

Solaflora, Intergalactic Icon {3}{W}{W}

Legendary Creature - Human Guest
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
3/3
Soldiers of the Watch

Soldiers of the Watch {1}{W}

Creature - Human Soldier
Double team
2/1
Related card: Seatower Imprisonment
  • Alchemy Horizons: Baldur's Gate
Sole Performer

Sole Performer {2}{G}{G}

Creature - Elf Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
Elven tap is the official language of three very obnoxious planets.
2/2
  • Unfinity 154 440
Some Disassembly Required

Some Disassembly Required {B}

Enchantment
{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Now all they needed was a jolly, happy soul.
  • Happy Holidays
Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
  • Adventures in the Forgotten Realms