27891 cards found
Paradox Zone

Paradox Zone {4}{G}

Enchantment
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Paradoxical Outcome

Paradoxical Outcome {3}{U}

Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.
Paragon of Eternal Wilds

Paragon of Eternal Wilds {3}{G}

Creature - Human Druid
Other green creatures you control get +1/+1.
{G}, {T}: Another target green creature you control gains trample until end of turn.
2/2
  • Magic 2015
Paragon of Fierce Defiance

Paragon of Fierce Defiance {3}{R}

Creature - Human Warrior
Other red creatures you control get +1/+1.
{R}, {T}: Another target red creature you control gains haste until end of turn.
2/2
  • Magic 2015
Paragon of Gathering Mists

Paragon of Gathering Mists {3}{U}

Creature - Human Wizard
Other blue creatures you control get +1/+1.
{U}, {T}: Another target blue creature you control gains flying until end of turn.
2/2
  • Magic 2015
Paragon of Modernity

Paragon of Modernity {4}

Artifact Creature - Angel Warrior
Flying
{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles.
2/2
Related card: Paragon of Modernity (Alchemy)
  • Streets of New Capenna
Paragon of New Dawns

Paragon of New Dawns {3}{W}

Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn.
2/2
  • Magic 2015
Paragon of Open Graves

Paragon of Open Graves {3}{B}

Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.
2/2
  • Magic 2015
Paragon of the Amesha

Paragon of the Amesha {2}{W}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."
2/2
  • Conflux
Parallax Dementia

Parallax Dementia {1}{B}

Enchantment - Aura
Enchant creature
Fading 1
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Parallax Inhibitor

Parallax Inhibitor {2}

Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
"The best I can offer is a temporary reprieve."
—Belbe
  • Nemesis
Parallax Nexus

Parallax Nexus {2}{B}

Enchantment
Fading 5
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
  • Nemesis
Parallax Tide

Parallax Tide {2}{U}{U}

Enchantment
Fading 5
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Parallectric Feedback

Parallectric Feedback {3}{R}

Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
  • Guildpact
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"There will come a time when the only prey left will be each other."
—Ulrich of Krallenhorde Pack
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Paralyzing Grasp

Paralyzing Grasp {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Obviously, the Firemind's mission is worth more than a few goblins."
—Pelener, chamberlain of Niv-Mizzet
Paranoid Delusions

Paranoid Delusions {U}{B}

Sorcery
Target player mills three cards.
Cipher
  • Gatecrash
Paranoid Parish-Blade

Paranoid Parish-Blade {2}{W}

Creature - Human Soldier
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
The mind is perfectly capable of creating its own monsters.
3/2
  • Shadows over Innistrad
Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Parapet Watchers

Parapet Watchers {2}{U}

Creature - Kithkin Soldier
{W/U}: Parapet Watchers gets +0/+1 until end of turn.
A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
2/2
  • Shadowmoor
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
  • Innistrad