25242 cards found
Reclaiming Vines

Reclaiming Vines {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."
—Nissa Revane
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
2/1
Reclusive Artificer

Reclusive Artificer {2}{U}{R}

Creature - Human Artificer
Haste
When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.
2/3
Reclusive Taxidermist

Reclusive Taxidermist {1}{G}

Creature - Human Druid
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
{T}: Add one mana of any color.
All druids seek to preserve nature, but some go about it in rather unusual ways.
1/2
Recoil

Recoil {1}{U}{B}

Instant
Return target permanent to its owner's hand. Then that player discards a card.
Anything sent into a plagued world is bound to come back infected.
Recollect

Recollect {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
Recommission

Recommission {1}{W}

Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
"Put your backs into it! If we don't lay claim to it, the Fallaji will!"
  • The Brothers' War
Recon Craft Theta

Recon Craft Theta {4}

Artifact - Vehicle
Flying
When Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever Recon Craft Theta attacks, proliferate.
Crew 2
4/4
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Reconnaissance Mission

Reconnaissance Mission {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2}
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
Reconstruct History

Reconstruct History {2}{R}{W}

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Reconstructed Thopter

Reconstructed Thopter {3}

Artifact Creature - Thopter
Flying
Unearth {2}
From above, the brothers noticed strange glyphs etched into the desert sand.
2/1
  • The Brothers' War
Recoup

Recoup {1}{R}

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {3}{R}
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
"No more fear of death's oblivion—is this not the greatest treasure of all?"
—Gurezan, Legion resurrectionist
Recross the Paths

Recross the Paths {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.
Recruitment Officer

Recruitment Officer {W}

Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Every name on this list is already a hero! Will you add your own to it?"
2/1
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Recuperate

Recuperate {3}{W}

Instant
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies."
—Karona, false god
  • Scourge
Recurring Insight

Recurring Insight {4}{U}{U}

Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound
  • Rise of the Eldrazi
Recurring Nightmare

Recurring Nightmare {2}{B}

Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"I am confined by sleep and defined by nightmare."
—Crovax
Recycle

Recycle {4}{G}{G}

Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Related card: Null Profusion
Red Death, Shipwrecker

Red Death, Shipwrecker {U}{R}

Legendary Creature - Crab Mutant
Alluring Eyes{T}: Goad target creature an opponent controls. That player draws a card. You add {R}.
"That little fella is deadly in his own fashion."
—The Mariner
1/3
Red Dragon

Red Dragon {4}{R}{R}

Creature - Dragon
Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
Red dragons consider the world and every creature in it as theirs to command.
4/4
Related card: Darigaaz, Shivan Champion
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Herring

Red Herring {1}{R}

Artifact Creature - Clue Fish
Haste
Red Herring attacks each combat if able.
{2}, Sacrifice Red Herring: Draw a card.
"Thopters are but one option in our suite of autonomous surveillance solutions."
—Kylox
2/2
  • Murders at Karlov Manor