Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought. —The Theriad
Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.