27463 cards found
Pelakka Predation
Pelakka Caverns

Pelakka Predation {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
"I knew we shouldn't have come this way."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Caverns
  • Zendikar Rising
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pelargir Survivor

Pelargir Survivor {1}{U}

Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards.
"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"
1/3
  • The Lord of the Rings: Tales of Middle-earth 64 515
Pelt Collector

Pelt Collector {G}

Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1/1
Pemmin's Aura

Pemmin's Aura {1}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Penance

Penance {2}{W}

Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
  • Exodus
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Pendrell Drake

Pendrell Drake {3}{U}

Creature - Drake
Flying
Cycling {2}
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
2/3
  • Urza's Saga
Pendrell Flux

Pendrell Flux {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.
  • Urza's Saga
Pendrell Mists

Pendrell Mists {3}{U}

Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
As insubstantial—and as insistent—as appetite.
  • Weatherlight
Pendulum of Patterns

Pendulum of Patterns {2}

Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.
{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
Its elaborate designs reveal secrets of aether's flow.
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
Penregon Strongbull

Penregon Strongbull {2}{R}

Creature - Minotaur
{1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
His child-lifting act was second only to his cauldron-punting routine.
2/3
  • The Brothers' War
Pensive Minotaur

Pensive Minotaur {2}{R}

Creature - Minotaur Warrior
The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought.
—The Theriad
2/3
  • Journey into Nyx
Pentad Prism

Pentad Prism {2}

Artifact
Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color.
Pentagram of the Ages

Pentagram of the Ages {4}

Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.
Pentarch Paladin

Pentarch Paladin {2}{W}{W}{W}

Creature - Human Knight
Flanking
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3
Pentarch Ward

Pentarch Ward {2}{W}

Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Pentavus

Pentavus {7}

Artifact Creature - Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Penumbra Bobcat

Penumbra Bobcat {2}{G}

Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
"It was just a trick of the light," Dalis muttered to himself. "I've been patrolling alone too long. Got to stop jumping at shadows."
2/1
Penumbra Kavu

Penumbra Kavu {4}{G}

Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die."
—Tahngarth
3/3
  • Apocalypse
Penumbra Spider

Penumbra Spider {2}{G}{G}

Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4
Penumbra Wurm

Penumbra Wurm {5}{G}{G}

Creature - Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Its ferocity cannot be contained in one lifetime.
6/6
People of the Woods

People of the Woods {G}{G}

Creature - Human
People of the Woods's toughness is equal to the number of Forests you control.
"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies."
—Vervamon the Elder
1/*
  • The Dark