22668 cards found
Shambling Goblin

Shambling Goblin {B}

Creature - Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
1/1
Shambling Remains

Shambling Remains {1}{B}{R}

Creature - Zombie Horror
Shambling Remains can't block.
Unearth {B}{R}
4/3
Shambling Shell

Shambling Shell {1}{B}{G}

Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3
3/1
Shambling Strider

Shambling Strider {4}{G}{G}

Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Freyalise forbid that any stranger should wander into the Striders' territory.
5/5
Shambling Suit

Shambling Suit {3}

Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
*/3
Shambling Swarm

Shambling Swarm {1}{B}{B}{B}

Creature - Horror
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Chainer's madness personified, it exists only to slaughter the innocent.
3/3
  • Torment
Shambling Vent

Shambling Vent

Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shameless Charlatan

Shameless Charlatan {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
You see your next disguise in every stranger's smile.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 96 488
Shanid, Sleepers' Scourge

Shanid, Sleepers' Scourge {1}{R}{W}{B}

Legendary Creature - Human Knight
Menace
Other legendary creatures you control have menace.
Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
2/4
  • Dominaria United Commander 4 79
Shanna, Purifying Blade

Shanna, Purifying Blade {G}{W}{U}

Legendary Creature - Human Warrior
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
Shanna had heard Sisay's legend all her life. Now it was time to forge her own.
3/3
Shanna, Sisay's Legacy

Shanna, Sisay's Legacy {G}{W}

Legendary Creature - Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
0/0
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Where dryads dance, seeds sprout and flowers bloom.
1/1
Shape Stealer

Shape Stealer {U}{U}

Creature - Shapeshifter Spirit
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
"Stand back. I know just what to do."
—Kiki-Jiki, Mirror Breaker
1/1
  • Saviors of Kamigawa
Shape of the Wiitigo

Shape of the Wiitigo {3}{G}{G}{G}

Enchantment - Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
  • Coldsnap
Shaper Apprentice

Shaper Apprentice {1}{U}

Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.
2/1
Shaper Guildmage

Shaper Guildmage {U}

Creature - Human Wizard
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim
1/1
  • Mirage
Shaper Parasite

Shaper Parasite {1}{U}{U}

Creature - Illusion
Morph {2}{U}
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
Shapers of Nature

Shapers of Nature {1}{G}{U}

Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.
3/3
  • Ixalan
Shapers' Sanctuary

Shapers' Sanctuary {G}

Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Protection is woven into every vine and branch.
Shapesharer

Shapesharer {1}{U}

Creature - Shapeshifter
Changeling
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
  • Lorwyn
Shapeshifter

Shapeshifter {6}

Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-*
Related card: Golgothian Sylex
Shapeshifter's Marrow

Shapeshifter's Marrow {2}{U}{U}

Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card.
  • Future Sight
Sharae of Numbing Depths

Sharae of Numbing Depths {2}{W}{U}

Legendary Creature - Merfolk Wizard
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2/3
  • Wilds of Eldraine
Shard Phoenix

Shard Phoenix {4}{R}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
Shard of Broken Glass

Shard of Broken Glass {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip {1}