33372 cards found
Cloudsteel Kirin

Cloudsteel Kirin {2}{W}

Artifact Creature - Equipment Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5}
3/2
Silk Net

Silk Net {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
Sometimes it's possible to pull a meal out of thin air.
  • Urza's Legacy
Runaway Boulder

Runaway Boulder {6}

Artifact
Flash
When this artifact enters, it deals 6 damage to target creature an opponent controls.
Cycling {2}
"Run, hearties, run! Or we'll end our days as pirate paste!"
  • The Lost Caverns of Ixalan
Rasaad, Warrior Monk

Rasaad, Warrior Monk {2}{R}{W}

Legendary Creature - Human Monk
When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
4/4
Related cards: Rasaad, Dragon Monk Rasaad, Monk of Selûne Rasaad, Radiant Monk Rasaad, Shadow Monk Rasaad, Sylvan Monk
  • Alchemy Horizons: Baldur's Gate
Keeper of Kookus

Keeper of Kookus {R}

Creature - Goblin
{R}: This creature gains protection from red until end of turn.
Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.
1/1
Related card: Kookus
  • Visions
Magus of the Bazaar

Magus of the Bazaar {1}{U}

Creature - Human Wizard
{T}: Draw two cards, then discard three cards.
"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."
0/1
Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
5/4
Muldrotha, the Gravetide

Muldrotha, the Gravetide {3}{B}{G}{U}

Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
"My child grew from rot and ruin, yet she bloomed."
—Multani
6/6
Mephitic Vapors

Mephitic Vapors {2}{B}

Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2.
Ravnica's safest strongholds are often neither.
Attempted Murder

Attempted Murder {X}{B}{B}

Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Squawks was quick to establish the social pecking order.
Related card: Storm Crow
Primal Cocoon

Primal Cocoon {G}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice this Aura.
Raging Cougar

Raging Cougar {2}{R}

Creature - Cat
Haste
Mountaineers quickly learn to travel with their spears always pointed up.
2/2
  • Portal
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Utvara Hellkite

Utvara Hellkite {6}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
The fear of dragons is as old and as powerful as the fear of death itself.
6/6
Hostile Desert

Hostile Desert

Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Martial Glory

Martial Glory {R}{W}

Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
Exit Through the Grift Shop

Exit Through the Grift Shop {2}{B}

Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
  • Unfinity 74 360
Charge

Charge {W}

Instant
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up."
—Danitha Capashen
Demolition Field

Demolition Field

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Reaping the Graves

Reaping the Graves {2}{B}

Instant
Return target creature card from your graveyard to your hand.
Storm
Thalakos Scout

Thalakos Scout {2}{U}

Creature - Thalakos Soldier Scout
Shadow
Discard a card: Return this creature to its owner's hand.
2/1
Knight of the New Coalition

Knight of the New Coalition {3}{W}

Creature - Human Knight
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Raised in a long tradition of heroes, every Benalish knight knows the day might come when they will be called to face Phyrexia.
2/2
  • March of the Machine