2067 cards found
Sovereigns of Lost Alara

Sovereigns of Lost Alara {4}{W}{U}

Creature - Spirit
Exalted
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
4/5
Sower of Chaos

Sower of Chaos {3}{R}

Creature - Devil
{2}{R}: Target creature can't block this turn.
After a few minutes in the cathar's attire, Vizrik started getting all kinds of new ideas.
4/3
  • Foundations
Spara's Adjudicators

Spara's Adjudicators {2}{G}{W}{U}

Creature - Cat Citizen
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.
{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4/4
Related card: Spara's Adjudicators (Alchemy)
  • Streets of New Capenna 224 335 400
Spara's Adjudicators (Alchemy)

Spara's Adjudicators (Alchemy) {2}{G}{W}{U}

Creature - Cat Citizen
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.
{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4/4
Related card: Spara's Adjudicators
  • Streets of New Capenna
Spawn of Mayhem

Spawn of Mayhem {2}{B}{B}

Creature - Demon
Spectacle {1}{B}{B}
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
Related card: Dazzling Flameweaver
Spectral Hunt-Caller

Spectral Hunt-Caller {4}{G}

Creature - Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
The nightsong begins with a lone howl, but soon swells to a deafening chorus.
4/4
  • Jumpstart 2022
Spellpyre Phoenix

Spellpyre Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When Spellpyre Phoenix enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
4/2
  • Commander 2020
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
  • Battlebond
Sphinx of Foresight

Sphinx of Foresight {2}{U}{U}

Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
4/4
Sphinx of New Prahv

Sphinx of New Prahv {W}{W}{U}{U}

Creature - Sphinx
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
4/3
Sphinx of the Revelation

Sphinx of the Revelation {3}{W}{U}

Artifact Creature - Sphinx
Flying, lifelink
Whenever you gain life, you get that many {E}.
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
Crafted from absolute law. Enforcer of absolute order.
4/5
  • Modern Horizons 3 Commander 75 127
Spike-Tailed Ceratops

Spike-Tailed Ceratops {4}{G}

Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
The conquistadors surrounded the dinosaur only to find that it had outflanked them.
4/4
Related card: Loose in the Park
  • Ixalan
Spiked Baloth

Spiked Baloth {3}{G}

Creature - Beast
Trample
If a baloth isn't hungry, it's dead.
4/2
  • Magic 2013
Spinner of Souls

Spinner of Souls {2}{G}

Creature - Spider Spirit
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
4/3
Spirespine

Spirespine {2}{G}

Enchantment Creature - Beast
Bestow {4}{G}
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
4/1
  • Journey into Nyx
Spirit of the Hearth

Spirit of the Hearth {4}{W}{W}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Sporesower Thallid

Sporesower Thallid {2}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
4/4
Sporoloth Ancient

Sporoloth Ancient {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4/4
Spotlight Falcon

Spotlight Falcon {2}{W}{W}

Artifact Creature - Bird
As an additional cost to cast this spell, you may collect evidence 5.
Flying
When Spotlight Falcon enters, if evidence was collected, conjure a card named Spotlight Falcon into your hand.
4/3
  • Alchemy: Murders at Karlov Manor
Spotter Thopter

Spotter Thopter {8}

Artifact Creature - Thopter
Prototype {3}{U} — 2/3
Flying
When Spotter Thopter enters, scry X, where X is its power.
4/5
  • The Brothers' War
Spuzzem Strategist

Spuzzem Strategist {3}{G}

Creature - Spuzzem Advisor
You make all choices for Spuzzems you control.
4/4
  • Mystery Booster 2
Squirrel Squatters

Squirrel Squatters {3}{G}{G}

Creature - Squirrel
When Squirrel Squatters enters, open an Attraction.
Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Such plush accommodations.
4/4
  • Unfinity 156 442
Stagecoach Security

Stagecoach Security {4}{W}

Creature - Human Soldier
When Stagecoach Security enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W}
4/5
  • Outlaws of Thunder Junction
Stalking Bloodsucker

Stalking Bloodsucker {4}{B}{B}

Creature - Vampire
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
4/4
  • Odyssey
Stalking Predator
Shady Traveler

Stalking Predator

Creature - Werewolf
(Color indicator: Stalking Predator is black)
Menace
Nightbound
Tomorrow a new village, and new victims.
4/4
Card has other part: Shady Traveler