3204 cards found
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Mercy Killing

Mercy Killing {2}{G/W}

Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."
Meriadoc Brandybuck

Meriadoc Brandybuck {1}{G}

Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token.
"My dear old Hobbit, you don't allow for the inquisitiveness of friends. I have known about the existence of the Ring for years."
2/2
  • The Lord of the Rings: Tales of Middle-earth 177 314 628 806
Merry Bards

Merry Bards {2}{R}

Creature - Human Bard
When Merry Bards enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control.
3/2
  • Wilds of Eldraine
Merry, Warden of Isengard

Merry, Warden of Isengard {1}{G}{W}

Legendary Creature - Halfling Advisor
Partner with Pippin, Warden of Isengard
Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1/4
Related card: Pippin, Warden of Isengard
  • Tales of Middle-earth Commander 61 143 468
Mesmerizing Benthid

Mesmerizing Benthid {3}{U}{U}

Creature - Octopus
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
4/5
  • Ravnica Allegiance
Metallurgic Summonings

Metallurgic Summonings {3}{U}{U}

Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Metrognome

Metrognome {4}

Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.
{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
  • Urza's Saga
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Midnight Mayhem

Midnight Mayhem {2}{R}{W}

Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing."
—Winter
  • Duskmourn: House of Horror
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Midnight Snack

Midnight Snack {2}{B}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token.
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
  • Foundations
Midsummer Revel

Midsummer Revel {3}{G}{G}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
  • Urza's Saga
Migratory Route

Migratory Route {3}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2}
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm {3}{G}{U}{R}

Legendary Creature - Dragon Spirit
Flying, ward {2}
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
6/6
Militant Angel

Militant Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
When Militant Angel enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
3/4
Militia's Pride

Militia's Pride {1}{W}

Kindred Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
If you pick a fight with one kithkin, be ready to fight them all.
  • Lorwyn
Millicent, Restless Revenant

Millicent, Restless Revenant {5}{W}{U}

Legendary Creature - Spirit Soldier
This spell costs {1} less to cast for each Spirit you control.
Flying
Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4/4
Mimic Vat

Mimic Vat {3}

Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Miming Slime

Miming Slime {2}{G}

Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate
Mine Raider

Mine Raider {2}{R}

Creature - Human Rogue
Trample
When Mine Raider enters, if you control another outlaw, create a Treasure token.
3/2
  • Outlaws of Thunder Junction
Mines of Moria

Mines of Moria

Legendary Land
Mines of Moria enters tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
"Moria! Moria! Wonder of the Northern world!"
—Glóin
Minion Reflector

Minion Reflector {5}

Artifact
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
To crack a mirror is to provide an opening for the reflection to escape.
  • Shards of Alara
Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
  • Forgotten Realms Commander 16 285
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)