11115 cards found
Cloak of Mists

Cloak of Mists {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Mystery lies beneath the haunting mists. Never stay where obscurity deepens.
Cloak of the Bat

Cloak of the Bat {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
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Cloak of the Philosopher

Cloak of the Philosopher

Hero Artifact - Equipment
Equipped creature gets +1/+1.
{2}: Untap equipped creature.
Equip {2}
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Clock of DOOOOOOOOOOOOM!

Clock of DOOOOOOOOOOOOM! {4}

Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count
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Clock of Omens

Clock of Omens {4}

Artifact
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
Clocknapper

Clocknapper {3}{U}{U}

Creature - Human Spy
When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Clockwork Dragon

Clockwork Dragon {7}

Artifact Creature - Dragon
Flying
Clockwork Dragon enters with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
0/0
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
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Cloister Gargoyle (Alchemy)

Cloister Gargoyle (Alchemy) {1}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3
Related cards: Cloister Gargoyle Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
0/0
Clone Crafter

Clone Crafter {1}{U}

Creature - Human Wizard
When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
1/2
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Cloud Djinn

Cloud Djinn {5}{U}

Creature - Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
Cloud Dragon

Cloud Dragon {5}{U}

Creature - Illusion Dragon
Flying
Cloud Dragon can block only creatures with flying.
5/4
Cloud Elemental

Cloud Elemental {2}{U}

Creature - Elemental
Flying
Cloud Elemental can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas."
—Hadi Kasten, Calla Dale naturalist
2/3
Cloud Key

Cloud Key {3}

Artifact
As Cloud Key enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
The musical sound of its turning triggers the tumblers of revelation.
Cloud Spirit

Cloud Spirit {2}{U}

Creature - Spirit
Flying
Cloud Spirit can block only creatures with flying.
Clouds are the soil, dreams are the crop.
—Kor saying
3/1
Cloudgoat Ranger

Cloudgoat Ranger {3}{W}{W}

Creature - Giant Warrior Ranger
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Cloudkin Seer

Cloudkin Seer {2}{U}

Creature - Elemental Wizard
Flying
When Cloudkin Seer enters, draw a card.
"I can see which way the wind is blowing."
2/1
Cloudpiercer

Cloudpiercer {4}{R}

Creature - Dinosaur
Mutate {3}{R}
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
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Cloudreader Sphinx

Cloudreader Sphinx {4}{U}

Creature - Sphinx
Flying
When Cloudreader Sphinx enters, scry 2.
3/4
Cloudshift

Cloudshift {W}

Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Cloudsteel Kirin

Cloudsteel Kirin {2}{W}

Artifact Creature - Equipment Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5}
3/2
Clown Extruder

Clown Extruder

Artifact - Attraction
Visit — Create a 1/1 white Clown Robot artifact creature token.
The sound it makes is indescribable and unsettling, but it does make a great clown.
Attraction Lights: 2, 6
Clutch of Currents

Clutch of Currents {U}

Sorcery
Return target creature to its owner's hand.
Awaken 3—{4}{U}